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Crude Bionics
   
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Mod, 1.0
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175.280 KB
2019년 6월 29일 오전 6시 28분
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Crude Bionics

설명
Crude Bionics
Crude Bionics adds several artificial body parts for colonists. They operate at 115% efficiency, and are meant as a way to augment colonists early with fewer resources than Bionic body parts. Each installed crude bionic will apply a -5 mood debuff to the pawn, due to the scratchy, unfinished nature of the components used to make it.

I took these bionic items from the mod 'Questionable Ethics' and made them into a standalone mod to increase mod compatibility.

Why use Crude Bionics?
Crude bionics can give your colonists a boost in efficiency early without a lot of resource expenditure. However, they will give your colonists a permanent -5 moodlet, because they are crude and scratchy. This mood debuff stacks when additional crude bionics are applied. Maybe you want that, with some pawns...

Transform your colonists into weapons of war by replacing their arms with Crude Bludgeons, Crude Spikes, or even a Ranged Weapon Platform.

Crude Bionic Items
Bionic | Steel Cost| Component Cost ---------------------------------- | --------- | -------------- crude bionic eye | 20 | 6 crude bionic arm | 30 | 5 crude bionic leg | 30 | 5 crude bionic spine | 30 | 6 crude bionic bludgeon | 100 | 7 crude bionic spike | 120 | 8 crude bionic ranged weapon platform | 50 | 6

Changes from Questionable Ethics
  • All item and research descriptions modified
  • All research moved to Main research tab
  • Crude Bionics research project > Multi-analyzer now not required & research cost is now 2000, down from 3000


Can I use this on an existing save?
Yes.

If you have any of these bionics in a save with Questionable Ethics enabled, they will function after adding this mod (the defNames were not changed).

Compatibility
This mod makes no changes to vanilla defs. Specific compatibility notes below:

Enhanced Functionality
  • Bionic Icons - Icons from this mod will be used for the corresponding crude bionics.

Fully Compatible
  • Questionable Ethics (put Crude Bionics below Questionable Ethics in mod order)


Harmony Patches
  • Pawn_EquipmentTracker.DropAllEquipment() Prefix

Source code
https://github.com/KongMD-Steam/CrudeBionics

Credits
  • KongMD - XML, C#, Art
  • ChJees - Concept & implementation in the mod 'Questionable Ethics'. Used with permission.
댓글 20
Apxthy 2022년 3월 18일 오후 6시 33분 
darth vader was created this way.
ShiningKakera 2021년 7월 27일 오후 4시 47분 
I've updated this mod unofficially. If the author wants me to take it down I will, but in the meantime here it is. https://steamproxy.net/sharedfiles/filedetails/?id=2559044888
Denstroyer 2020년 11월 15일 오전 8시 57분 
ping:steambored:
Tomoyboy 2020년 8월 4일 오후 7시 54분 
Could this be re-intergrated into QEE to bring it back into the fold?
Mlie 2020년 6월 10일 오전 11시 31분 
Made a pull-request with the updated 1.1-version to the github repository.
Hope it helps!
Crockettt 2020년 6월 5일 오후 9시 42분 
Any 1.1 update?
SepphorisVT 2020년 5월 23일 오전 8시 13분 
Any news regarding the 1.1 update?
jtjumper 2020년 4월 19일 오후 10시 12분 
YAY!
KongMD  [작성자] 2020년 3월 2일 오전 5시 19분 
1.1 update is planned.
Demonlord09 2020년 2월 27일 오전 11시 45분 
Mod needs an update for 1.1.