RimWorld

RimWorld

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Crude Bionics
   
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Mod, 1.0
File Size
Posted
175.280 KB
29 Jun, 2019 @ 6:28am
1 Change Note ( view )

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Crude Bionics

Description
Crude Bionics
Crude Bionics adds several artificial body parts for colonists. They operate at 115% efficiency, and are meant as a way to augment colonists early with fewer resources than Bionic body parts. Each installed crude bionic will apply a -5 mood debuff to the pawn, due to the scratchy, unfinished nature of the components used to make it.

I took these bionic items from the mod 'Questionable Ethics' and made them into a standalone mod to increase mod compatibility.

Why use Crude Bionics?
Crude bionics can give your colonists a boost in efficiency early without a lot of resource expenditure. However, they will give your colonists a permanent -5 moodlet, because they are crude and scratchy. This mood debuff stacks when additional crude bionics are applied. Maybe you want that, with some pawns...

Transform your colonists into weapons of war by replacing their arms with Crude Bludgeons, Crude Spikes, or even a Ranged Weapon Platform.

Crude Bionic Items
Bionic | Steel Cost| Component Cost ---------------------------------- | --------- | -------------- crude bionic eye | 20 | 6 crude bionic arm | 30 | 5 crude bionic leg | 30 | 5 crude bionic spine | 30 | 6 crude bionic bludgeon | 100 | 7 crude bionic spike | 120 | 8 crude bionic ranged weapon platform | 50 | 6

Changes from Questionable Ethics
  • All item and research descriptions modified
  • All research moved to Main research tab
  • Crude Bionics research project > Multi-analyzer now not required & research cost is now 2000, down from 3000


Can I use this on an existing save?
Yes.

If you have any of these bionics in a save with Questionable Ethics enabled, they will function after adding this mod (the defNames were not changed).

Compatibility
This mod makes no changes to vanilla defs. Specific compatibility notes below:

Enhanced Functionality
  • Bionic Icons - Icons from this mod will be used for the corresponding crude bionics.

Fully Compatible
  • Questionable Ethics (put Crude Bionics below Questionable Ethics in mod order)


Harmony Patches
  • Pawn_EquipmentTracker.DropAllEquipment() Prefix

Source code
https://github.com/KongMD-Steam/CrudeBionics

Credits
  • KongMD - XML, C#, Art
  • ChJees - Concept & implementation in the mod 'Questionable Ethics'. Used with permission.
20 Comments
Apxthy 18 Mar, 2022 @ 6:33pm 
darth vader was created this way.
ShiningKakera 27 Jul, 2021 @ 4:47pm 
I've updated this mod unofficially. If the author wants me to take it down I will, but in the meantime here it is. https://steamproxy.net/sharedfiles/filedetails/?id=2559044888
Denstroyer 15 Nov, 2020 @ 8:57am 
ping:steambored:
Tomoyboy 4 Aug, 2020 @ 7:54pm 
Could this be re-intergrated into QEE to bring it back into the fold?
Mlie 10 Jun, 2020 @ 11:31am 
Made a pull-request with the updated 1.1-version to the github repository.
Hope it helps!
Crockettt 5 Jun, 2020 @ 9:42pm 
Any 1.1 update?
SepphorisVT 23 May, 2020 @ 8:13am 
Any news regarding the 1.1 update?
jtjumper 19 Apr, 2020 @ 10:12pm 
YAY!
KongMD  [author] 2 Mar, 2020 @ 5:19am 
1.1 update is planned.
Demonlord09 27 Feb, 2020 @ 11:45am 
Mod needs an update for 1.1.