RimWorld
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Crude Bionics
   
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Mod, 1.0
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175.280 KB
29 jun 2019 om 6:28
1 wijzigingsnotitie (weergeven)

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Crude Bionics

Omschrijving
Crude Bionics
Crude Bionics adds several artificial body parts for colonists. They operate at 115% efficiency, and are meant as a way to augment colonists early with fewer resources than Bionic body parts. Each installed crude bionic will apply a -5 mood debuff to the pawn, due to the scratchy, unfinished nature of the components used to make it.

I took these bionic items from the mod 'Questionable Ethics' and made them into a standalone mod to increase mod compatibility.

Why use Crude Bionics?
Crude bionics can give your colonists a boost in efficiency early without a lot of resource expenditure. However, they will give your colonists a permanent -5 moodlet, because they are crude and scratchy. This mood debuff stacks when additional crude bionics are applied. Maybe you want that, with some pawns...

Transform your colonists into weapons of war by replacing their arms with Crude Bludgeons, Crude Spikes, or even a Ranged Weapon Platform.

Crude Bionic Items
Bionic | Steel Cost| Component Cost ---------------------------------- | --------- | -------------- crude bionic eye | 20 | 6 crude bionic arm | 30 | 5 crude bionic leg | 30 | 5 crude bionic spine | 30 | 6 crude bionic bludgeon | 100 | 7 crude bionic spike | 120 | 8 crude bionic ranged weapon platform | 50 | 6

Changes from Questionable Ethics
  • All item and research descriptions modified
  • All research moved to Main research tab
  • Crude Bionics research project > Multi-analyzer now not required & research cost is now 2000, down from 3000


Can I use this on an existing save?
Yes.

If you have any of these bionics in a save with Questionable Ethics enabled, they will function after adding this mod (the defNames were not changed).

Compatibility
This mod makes no changes to vanilla defs. Specific compatibility notes below:

Enhanced Functionality
  • Bionic Icons - Icons from this mod will be used for the corresponding crude bionics.

Fully Compatible
  • Questionable Ethics (put Crude Bionics below Questionable Ethics in mod order)


Harmony Patches
  • Pawn_EquipmentTracker.DropAllEquipment() Prefix

Source code
https://github.com/KongMD-Steam/CrudeBionics

Credits
  • KongMD - XML, C#, Art
  • ChJees - Concept & implementation in the mod 'Questionable Ethics'. Used with permission.
20 opmerkingen
Apxthy 18 mrt 2022 om 18:33 
darth vader was created this way.
ShiningKakera 27 jul 2021 om 16:47 
I've updated this mod unofficially. If the author wants me to take it down I will, but in the meantime here it is. https://steamproxy.net/sharedfiles/filedetails/?id=2559044888
Denstroyer 15 nov 2020 om 8:57 
ping:steambored:
Tomoyboy 4 aug 2020 om 19:54 
Could this be re-intergrated into QEE to bring it back into the fold?
Mlie 10 jun 2020 om 11:31 
Made a pull-request with the updated 1.1-version to the github repository.
Hope it helps!
Crockettt 5 jun 2020 om 21:42 
Any 1.1 update?
SepphorisVT 23 mei 2020 om 8:13 
Any news regarding the 1.1 update?
jtjumper 19 apr 2020 om 22:12 
YAY!
KongMD  [auteur] 2 mrt 2020 om 5:19 
1.1 update is planned.
Demonlord09 27 feb 2020 om 11:45 
Mod needs an update for 1.1.