Sid Meier's Civilization V

Sid Meier's Civilization V

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Grant's Burgundian Kingdom (Gundahar)
   
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30.027 MB
26 Jun, 2019 @ 2:57pm
20 Jun, 2020 @ 2:30pm
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Grant's Burgundian Kingdom (Gundahar)

In 1 collection by grant
Grant's New Civilizations
43 items
Description
Adds the Burgundians under Gundahar to the game
Lex Burgundionum
Melee Units that capture Cities or Encampments may be expended to write Political Treatises in friendly Territory. +2% Great People Generation in Cities per Defensive Pact, Friendship Partner and City-State Alliance.

Abbatia Homoios (Temple)
Requires a Shrine to be constructed. Unlocked at Theology. +3 Faith, doubled if constructed in a city adjacent to a Mountain tile. Generating Great People in the city during wartime converts the city to your religion. Has a Writer Specialist Slot.

Hendinos (Swordsman)
Increased Production Cost. -1 Combat Strength, +2 Movement on Forested Hills. Adopting Social Policies causes the unit to be promoted, regardless of experience. Upon the outbreak of war, one Hendinos may be upgraded into a Great General.
Credits:
Tophat: button lua
Wagner: Music themes
Grant: all else

If you'd like to support my work and help me research ever-more-obscure civilizations, chip in and buy me a book by clicking this link.[http//%3D+buymeacoffee.com]
14 Comments
kkeday 1 Nov, 2020 @ 7:32pm 
Was this Mod withdrawn? I clicked on the update & the Mod disappeared from the selection list.
kkeday 23 Jul, 2020 @ 2:36pm 
The game I am currently playing for Domination has Gundahar as an AI Civ. The Capitol has a population of 144. Poor Gundahar, I have Nukes.
Idefeatedracism 23 Jul, 2020 @ 2:30pm 
Thanks!

Love the mod btw
grant  [author] 23 Jul, 2020 @ 11:37am 
i'll add a usersetting in future so it's easier to change it
grant  [author] 23 Jul, 2020 @ 11:36am 
yeah, you can just change GlobalGreatPeopleModifier to 5 on line 282 in Burgundians_GameDefines.sql (which you can find by going MODS > Burgundians > Core > Burgundians_GameDefines.sql)
Idefeatedracism 22 Jul, 2020 @ 9:59am 
Is there a way to change the GP generation back to 5%?
kkeday 17 Aug, 2019 @ 6:09am 
Thanks for the fix.
kkeday 18 Jul, 2019 @ 8:25pm 
Way overpowered. I played with Culture saving on Immortal at Marathon & 20 Civs on a Huge map. I cashed in a dozen unit for several million culture - finished every social policy & Autocracy. My capital had a population of over 250. I snipped a shot of the Capital, but cannot figure how to post it here.
kkeday 6 Jul, 2019 @ 12:28pm 
Problem: I cashed in 7 melee units in the turn I achieved a new culture but before selecting. I ended up with over 3 million culture points. Because I did not use advanced settings to allow policy saving - this locked up the game and would not let me continue. I also noticed when I cashed in a melee unit after just receiving a policy I only got 8 additional culture points. So there seems to be an exponential multiplier based on existing culture. This can make Gundahar overpowered.
Cheesy Weesy 28 Jun, 2019 @ 9:47am 
Looks amazing