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Too many Sycamore trees. Guest count depends on park rating modified by the park attractiveness setting. The very high starting scenery rating combined with a rather low park attractiveness rating balances the number of new guest arrivals but means that additional ride building doesn't mean as many guests as one would hope for. Fewer trees with more variety balanced with a slightly higher park attractiveness rating would be an improvement, I think.
I had a vendor quit in month two. I didn't notice. So I lost the first "easy" objective - no staff quitting for 8 months before end of March year two. Annoying. Objectives that require park management "over time" lead to tedious micromanagement. Not my favorites.
By July year 2, I was done, except it took me until year 3 to repay the loan.
A scenario update to put DLC in the research tree would be helpful.
All things considered, the scenario was worthwhile playing. Thanks for making it!
Likes:
I like having a large park to work with, and that the landscape has been decorated. This is a big improvement over most of the scenarios in the workshop where little effort was put into terrain and scenery. The layout sort of boxes you in, so it requires some thought and energy to push things around if you want to expand the park. That's good. I like having buildings and terrain unlocked so I can build to suit myself.