Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIVITAS Seleucus I
   
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File Size
Posted
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24.750 MB
23 Jun, 2019 @ 2:54pm
20 Oct, 2019 @ 8:15am
3 Change Notes ( view )

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CIVITAS Seleucus I

In 1 collection by chimp
CIVITAS Seleucid
3 items
Description


SELEUCUS I

Ability | Wars of the Diadochi
Encampment Buildings provide +1 Amenity and Great Generals can use their retirement ability an additional time. Gains access to the Elephantarchia unique unit.

Unit | Elephantarchia
A heavy cavalry unit unique to Seleucid. Costs more Gold to maintain and has less Movement than the Knight it replaces, but is stronger when defending and available earlier with the Military Training civic. Deals full damage to city walls and earns Great General Points from eliminating enemy units.

Agenda | Hellenic Legacy
Respects civilizations that have a high income that invest in military infrastructure. Thinks civilizations with large armies that avoid war are weak.

ADDITIONAL ITEMS
This mod is for the Leader only, and as such will require a Civilization to load with. Please click on the image links below for supported civilizations and other options.



MOD SUPPORT
This mod currently includes support for the following items:
Gedemon's YNAMP
40sw4rm's Old World

VERSIONS
The current version of CIVITAS Seleucus I is v1.02. Current and previous versions will be available to download here[github.com].

Please refer to the change notes for a full list of changes.

CREDITS
Concept & Design ChimpanG
Code ChimpanG
Artwork ChimpanG
Assets ChimpanG
Mod Support SeelingCat
Research ChimpanG, SeelingCat
Testing ChimpanG, Sailor Cat

BUG REPORTS
This mod has been bug-tested but if you do experience any serious bugs, please provide detailed information in the pinned conversation below.

MAC USERS
This mod may not be compatible with Mac. If the databases do not match (due to a delayed update from Aspyr for example), any issues will likely be caused by the fact that we might be referencing a game_effect in this mod that doesn't exist yet on Mac databases.

LINUX USERS
You may experience bugs, crashes, and other weird and wonderful things that come with trying to use Linux for gaming. If you find that this is the case, unfortunately, this mod will be incompatible with your Linux system.

YOUR SUPPORT
We've been getting a few questions lately about how you generous people can support us. While the kind offers for donations are both humbling and immensely appreciated, I'd ask if you may consider redirecting your donation to a charity of your choice instead? They need the support more than we do, and are certainly more deserving of it.

If you're stuck for ideas, then a charity that has helped me personally is Mind, a mental health charity. So if you'd like to support me, please consider supporting them instead <3

// Chimp

[www.mind.org.uk]
Popular Discussions View All (1)
4
22 Apr, 2023 @ 8:40pm
PINNED: Bug Reports
chimp
6 Comments
fascist-commieguy 18 Nov, 2023 @ 10:38pm 
the mod keeps crashing at random points
Ramon 27 Apr, 2021 @ 8:20pm 
Mod error when starting the game.

Need update :(
Master Zwerg 30 May, 2020 @ 7:10am 
Update?
Equ4l_life 7 Apr, 2020 @ 1:39pm 
when i will play a new game i cant find this civ
chimp  [author] 17 Jul, 2019 @ 1:29pm 
Hey @svitzdiplos thank you :) Ooh I actually have no idea why it's doing that but I'll check it out though. Was it doing it on all instances of the district by any chance, or was it a special case?
IndieKitty 17 Jul, 2019 @ 1:08pm 
Hey the unique improvement is showing up as an exclamation point for me rather than any visual. The district's buildings show up once constructed though, just on the base terrain. Any idea why? Thanks for the fantastic mods btw!