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[1.5] Nukes
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Mod, 1.2, 1.3, 1.4, 1.5
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15.507 MB
21 JUN 2019 a las 15:12
13 ABR a las 7:51
19 notas sobre cambios ( ver )

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[1.5] Nukes

Descripción
This mods adds multiple nuclear weapons.

- A small nuclear warhead
- A dirty nuclear warhead
- A large nuclear warhead
- A freaking fusion warhead

There's an IED version of the shells.

Featuring a radiation system, custom sounds, custom research, crafting recipes and Biotech pollution integration.

Requires HugsLib for the settings menu.

Enjoy.

Combat Extended has added a compatibility patch for this into *their own mod*. I do not have control over it, and it may break. If it does, please report this to Combat Extended directly.
324 comentarios
torhan2010 12 JUN a las 9:43 
you are kek
Ancient 20 MAY a las 6:31 
i have no house and i must scream
RetailPale 17 MAY a las 19:45 
Instead of radiation you should have just took advantage of the pollution feature in the game. Although I guess that does nothing for anyone without the DLC but still.
AbbyTheIdiot 6 MAY a las 1:26 
For some reason the radiation system isn't working
OcN.Helbrecht 5 MAY a las 12:19 
Is there a way to know the range of the radiation of each shell?
eric.dreblow 2 MAY a las 9:34 
Thanks for the reply! Much appreciated :)
Latte macchiato  [autor] 30 ABR a las 19:09 
The bombs don't deploy their nuclear payload when they arent shot as a shell, yeah.
Didn't find a way to trigger the effects when they're not an actual projectile with Harmony, sorry.
eric.dreblow 30 ABR a las 2:53 
Edit: The bomb also leaves no pollution, despite the Biotech DLC being enabled. Maybe the bombs behave differently when exploding in storage rather than being shot out of a mortar. Which currently doesn't work, sadly
eric.dreblow 30 ABR a las 2:51 
Are those nukes supposed to damage buildings? Because they don't really seem to do that. I set a fusion bomb off by laying a fuse with a fuel trail (from the Rimefeller Mod) between a few enemy buildings made of wood, and the blast wave just blew through the alleys while leaving the walls around it (at a distance of like two building squares) pretty much unharmed. Is that by design?
C0lin2000 28 ABR a las 12:31 
compatible with Rimatomics?