RimWorld

RimWorld

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[1.5] Nukes
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Mod, 1.2, 1.3, 1.4, 1.5
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15.507 MB
21 Jun, 2019 @ 3:12pm
13 Apr @ 7:51am
19 Change Notes ( view )

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[1.5] Nukes

Description
This mods adds multiple nuclear weapons.

- A small nuclear warhead
- A dirty nuclear warhead
- A large nuclear warhead
- A freaking fusion warhead

There's an IED version of the shells.

Featuring a radiation system, custom sounds, custom research, crafting recipes and Biotech pollution integration.

Requires HugsLib for the settings menu.

Enjoy.

Combat Extended has added a compatibility patch for this into *their own mod*. I do not have control over it, and it may break. If it does, please report this to Combat Extended directly.
324 Comments
torhan2010 12 Jun @ 9:43am 
you are kek
Ancient 20 May @ 6:31am 
i have no house and i must scream
RetailPale 17 May @ 7:45pm 
Instead of radiation you should have just took advantage of the pollution feature in the game. Although I guess that does nothing for anyone without the DLC but still.
AbbyTheIdiot 6 May @ 1:26am 
For some reason the radiation system isn't working
OcN.Helbrecht 5 May @ 12:19pm 
Is there a way to know the range of the radiation of each shell?
eric.dreblow 2 May @ 9:34am 
Thanks for the reply! Much appreciated :)
Latte macchiato  [author] 30 Apr @ 7:09pm 
The bombs don't deploy their nuclear payload when they arent shot as a shell, yeah.
Didn't find a way to trigger the effects when they're not an actual projectile with Harmony, sorry.
eric.dreblow 30 Apr @ 2:53am 
Edit: The bomb also leaves no pollution, despite the Biotech DLC being enabled. Maybe the bombs behave differently when exploding in storage rather than being shot out of a mortar. Which currently doesn't work, sadly
eric.dreblow 30 Apr @ 2:51am 
Are those nukes supposed to damage buildings? Because they don't really seem to do that. I set a fusion bomb off by laying a fuse with a fuel trail (from the Rimefeller Mod) between a few enemy buildings made of wood, and the blast wave just blew through the alleys while leaving the walls around it (at a distance of like two building squares) pretty much unharmed. Is that by design?
C0lin2000 28 Apr @ 12:31pm 
compatible with Rimatomics?