Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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NordoUnit Compilation - Sebidee's Unit Roaster 2.0
   
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Tags: mod, Units
File Size
Posted
Updated
118.228 MB
21 Jun, 2019 @ 2:50am
8 Dec, 2021 @ 2:48pm
16 Change Notes ( view )

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NordoUnit Compilation - Sebidee's Unit Roaster 2.0

In 3 collections by Nor Dogroth
NordoUnits Compilation
9 items
Mods Supported By NordoPic
89 items
NordoGerman: Liste deutscher Übersetzungen
119 items
Description
Mod ID: 1776466362

Hey everyone,
I decided to release this mod as a pack that integrates Sebidee's Unit Roaster Overhaul into my my NordoUnits Compilation. Since that great mod by Sebidee wasoutdated a long time I've integrated it in this pack. You don't need to subscribe to Sebidee's outdated mod but I recommend to give it a thump up.

Instead of using Sebidee's mod and my old compatibility add-on it's now enough to only subscribe here. This mod not only consists of Sebidees mod but also of all improvements, balance and compatibility changes from my compatibility add-on. It also includes the removed units submod and the naval units for Sebidee. Furthermore the upgraded pack gave me the possibility to add new submods that are listed below.

Just let me say thank you for Sebidee for his great work. Take a look at his workshop here.

Edit: Since Sebidee is back to modding he might update his original mod with new content. I can't promise that I will include those new updates her because it is his work and you should be free to use it again.

Content
  • Removed duplicates: Disabled Periokoi Cavalry, Carthagian Sacred Band Cavalry and Late Libyen Infantry from Sebidee's Overhaul because similar units are included in NordoUnits
  • Changed the name of champLoo's "Pontic Legionaries" to "Pontic Veteran Legionaries" and made them available for late-game technology. Normal Pontic Legionaries are part of Sebidee's Overhaul.
  • "Spartan" Units of Sparta are now affected by Sparta's faction ability
  • Added the 12 removed units from Sebidee's submod for removed units
  • Added naval marines from my submod for Sebidee's overhaul
  • Fixed unit availability for all minor factions
  • Fixed the swordsmen audio of the Batavian Axemen
  • Fixed broken garrisons after unit upgrades
  • Fixex Machimoi upgrade for Egypt
  • Fixed mercenary buildings for Carthaginian Colonies: Recruitable mercenaries now available
  • Sagitarri rebalanced: Sagitarii don't use recurve bows now but normal bows
  • Fixed mismatches in unit weights and classes (ancestral patch)
  • Fixed custom battle availability
  • Fixed commander units and custom battle availability for Augustus campaign
  • Fixed missing armour for Kartlian Raider Cavalry
  • Fixed Roman units for the CiG DLC
  • Fixed rank size of many units
  • Fixed broken Cisalpine barracks garrison
  • Expanded the all auxilia submod for DK as Schroeder9000 made it in Expanded Auxilia for All
  • Unlocked elite units for client state recruitment
  • Fixed missing unit cards when units aren't used by native faction (removed faction entries in unit_variants)
  • And more...

Visit the Changelog for information about recent updates.

Included Submods

Compatibility
  • Should be compatible with most other mods.
  • I cannot guarrantee that it is save game compatible. If you have an old campaign started with Sebidee's mod you can still play that campaign with the original mod and my compatibility add-on.
  • If you change the load order: Make sure this mod loads after my other NordoUnit packs
55 Comments
Chidy1776 8 Oct, 2023 @ 3:27am 
i have had a problem with pontic royal swords. i can see them in custom battle, but not in the campaign. ive looked at all tech and buildings and they dont show up, its the same in the original sebidee mod for me. is there something im missing, like i need to be an empire instead of kingdom, or is it a bug?
Ignaeon 31 Jul, 2023 @ 4:02pm 
Correct, the problem isn't with the Garrison mod specifically.
Nor Dogroth  [author] 31 Jul, 2023 @ 2:28pm 
Okay, I've read from many that the mod limit is around 35, maybe that varies.
Do I understand you correctly that the problem is not with the garrison mod itself?

Unfortunately I'm not currently modding Rome II, but if I have time I can take a look at the other mod and maybe find a solution for the incompatibility.

Thanks for sharing your information!
Ignaeon 31 Jul, 2023 @ 1:34pm 
The limit is 40 mods, exactly. I've tested this many times.

I double checked to insure that I didn't have any mods in my Data folder that were saved as Movies instead of Mods, I don't.

I currently have 40 mods exactly, not including your garrison mod, and everything functions perfectly.

I did, however, turn off all other mods except for your mods, this mod and it's dependencies as well as the garrison mod, and it all worked properly. I went in and double checked the only mod that might possibly interact negatively with your mod, which is "Artio: True Metal", and I didn't see any overlap, however when I enabled it with only your mods, 9 mods total, the T-posing generals with missing armor pieces appeared again.

I apologize for that false alarm, it does appear to have been an interaction between Artio and the Garrison mod, though I'm not entirely sure how after checking both .PackFiles.
Nor Dogroth  [author] 31 Jul, 2023 @ 12:21am 
My garrison mod doesn't break your game. There is a limit of around 30-35 mods. As more mods are used, such model issues appear. It doesn't matter which mods you use exactly.
Ignaeon 29 Jul, 2023 @ 12:30pm 
For example, given your response, I expected your Garrison add-on to work, as your response suggests that part 2 is included to some degree, but your garrison add-on breaks the map models by making all generals T-Pose.

I have exactly 40 mods installed, and your mods are the only mods in my list that affect units or models.
Ignaeon 29 Jul, 2023 @ 12:07pm 
You know how many mods I've downloaded that had requirements listed but found out later I was missing a requirement because it wasn't listed? lol

Thank you for responding, though
Nor Dogroth  [author] 29 Jul, 2023 @ 3:43am 
Obviously
Ignaeon 26 Jul, 2023 @ 12:22pm 
So, just double checking cause I'm OCD, I don't need part 2? Only part 3, 4 and 5, the unit upgrades and NordoPic?
Nor Dogroth  [author] 22 Jan, 2023 @ 2:38pm 
I do not have time to explain you how to mod while you could just use google and get all the information you need :)