Cities: Skylines

Cities: Skylines

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Sydney RiverCat
   
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Assets: Vehicle
File Size
Posted
2.492 MB
20 Jun, 2019 @ 11:30pm
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Sydney RiverCat

In 1 collection by Robert
NSW Services
92 items
Description
The "RiverCat" is a class of catamaran operated by Sydney Ferries, running services up the Parramatta River. There are 7 RiverCats, each named after Australian women athletes. They replaced the First Fleet class ferries on the river services in the early 90s.

This is a recreation of the Rivercat, although the vessels differ slightly from each other. It's a very lightweight model, did a lot of texture packing here. These are very low-to-the-water ships. I will try to work on custom wharves in the style of those along Parramatta River to accompany them. :)

If you like it but wish it was a little less.. "Sydney"ish, I've published a line-colour version separately without the ship name and references to Sydney, Sydney Ferries, etc.
https://steamproxy.net/sharedfiles/filedetails/?id=1776371752

Model details
Main model: 2,470 tris, 512x1024 textures
LOD: 296 tris, autobaked texture

Capacity: 230 passengers
Speed: 8 (40km/h)
22 Comments
Jmix 20 Sep, 2023 @ 12:45pm 
Thanks! Got it working now :)
Robert  [author] 20 Sep, 2023 @ 2:30am 
https://cslmodding.info/asset/vehicle/#illumination train and ship shaders have different rules for illumination. that's an easy fix if you tweak the _i a bit
Jmix 19 Sep, 2023 @ 4:22pm 
Not even that is working atp :( https://imgur.com/a/8os5wTW (idk why its mature)
I guess I'll give this up, not sure what other avenue I can go down now and Idk how to fix this lighting issue :/ thanks for the help tho!
Robert  [author] 19 Sep, 2023 @ 6:18am 
i.e. template it off the default ferry instead.
Robert  [author] 19 Sep, 2023 @ 5:08am 
well, if all else fails, you can switch the shader back to being a ship and just live with it looking soggy.
Jmix 18 Sep, 2023 @ 11:26am 
Hm yeah I tríed that now (in different combos, once without rerunning it, once with, once with script 1+2, and once with script 1+2 and rerun) and sadly It doesn't work in any of them. :/
Robert  [author] 18 Sep, 2023 @ 1:50am 
okay, maybe you need to create it, save it, close, load it, run the script, save it again? I can't remember when the vertex paint is applied. i.e. maybe it is only applied when you first save it. the game applies vertex colours to identify wheels, all that script is doing is run through every vertex in the mesh and assign a non-wheel colour. if it isn't working that means the colour is getting re-applied after the script runs. I don't remember.. :(
Jmix 17 Sep, 2023 @ 3:32pm 
Sadly the Issue is still happening, even after trying a combination of script 1 and 2 and some other tries with old scripts :/ https://imgur.com/ZaG3JHs
Jmix 17 Sep, 2023 @ 3:10pm 
Thank you so much! I heard from BlackThunder that a train shader was involved, but he missed the script. Finally can cross this off my list then! :)
Robert  [author] 17 Sep, 2023 @ 5:12am 
haha, yes. the default ship shader made the whole thing look wet and dark, I set it to the train shader. This means any connected vertices near the "ground" are wheels. to fix this, when you set it up in asset editor, you need to run a script in modtools. I have uploaded my reference doc here, I think only step 2 is relevant. Good luck! https://drive.google.com/file/d/1ygZYFrgWIJpAX3BOynk1oUZ09MWzhU8U/view?usp=sharing