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-1 Attack the city or colony you want for your allies
-2 Capture the governor of that city or colony
-3 bring him back to the "capital" of your ally
-4 Talk to the police officer (if he doesnt react, just place him yourself in a cage of the prison)
Alternatively: If he's a very important guy, like, lets say your allies are the holy nation, and you captured Emperor Tengu, bring him to the Holy Phoenix directly
It add unarmed stats to many of them that is below their combat stats. When a mod does this, the unarmed stat determines dexterity. There is a fix though that lets you keep the unarmed stat and not break the dexterity balance. Make the "stealth" stat in the FCS the same as the combat one. For whatever reason, the stealth stat also modifies dexterity and takes priority over the other two.
This will make these NPCs harder to sneak around, but seems more balance than cutting their dex 50 to 90% This is not a little we are talking about. It's really balance breaking.
but how does it actually happen? how technically can a player give allies a destroyed settlement or city?