Total War: ATTILA

Total War: ATTILA

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Army
   
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Značky: mod, Campaign
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1.899 MB
16. čvn. 2019 v 16.51
18. čvn. 2019 v 11.13
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Army

V 5 kolekcích od uživatele Greq7
Sub Modifications of "Very Hard Campaign Overhaul"
31 položek
1 click Vanilla "Very hard Campaign Overhaul"
25 položek
1 Click ERE Campaign
23 položek
1 Click WRE Campaign
25 položek
1 Click Vanilla [Other than Rome] "Very Hard Campaign Overhaul"
26 položek
Popis
Improved Army Composition for AI Recruitment and Tweaks to Land Units

Warning: Land Units Edited (not compatible with mods that did the same)

"Battle" modification is not required in order to use this one. This mod has been a part of it and tested only with my mods but it is a fully functioning separate mod now.

Changes to Army compositions:
- In this part of the modification I haven't looked at historical armies. Instead I am focused in making AI more challenging and less monotonous. AI will use a variety of units and the balance is moved slightly towards melee and cavalry instead of skirmish and archers but it is more dynamic so results might surprise you. (Please let me know what factions continue to have unbalanced composition, there is always a room for improvement - share screenshot if something look not right).

Changes to land units:
- Slight reduction to cavalry melee attack; especially units that has above 40, 50, 60 ect. This is due to animations and cavalry impacts changes used in "Battle" mod.
- Spotting distances has been greatly improved. This idea has been taken from "Better BATTLE AI" but stats are halved. This makes AI slightly more aggressive and sometimes attack much sooner than in vanilla.
- Campaign action points has been added. This change has been done for balancing purposes with other submod "Movement"
- Creation time for units has been edited so it might take longer to train some units.
- Cost of some units has been altered slightly for balancing purposes.

ps. expect more improvements to this modification as well as to "Battle" one




Počet komentářů: 5
farhianas2 28. čvn. v 4.31 
does it work on 1212 ?
Godly-panda 25. říj. 2021 v 19.34 
This mod can make ai recruit more elite armies?
18TEX36 8. říj. 2020 v 22.21 
Do the melee attacks on added unit mods go down as well or would I need to edit them?
Greq7  [autor] 18. čvn. 2019 v 11.19 
update: missing table for spotting distances has been added.
Greq7  [autor] 17. čvn. 2019 v 13.03 
most of the "Battle" mod is but not this one. Eventually these changes will be included in Radious Very Hard Overhaul. It might take some time but It will happen.
I am also planning on improving this and "Battle" modification in the next weeks and I don't mind making slightly different submod without animations but I have to be sure I won't be making any more changes to it as it not easy to mirror all changes across few mods. "Battle" mod needs some polishing. Please remind me of this conversation once you notice some updates in "Battle" mod and don't forget leave some feedback :) thx