Total War: SHOGUN 2

Total War: SHOGUN 2

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Pike & Shot: Unit and technology balance
   
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15 Jun, 2019 @ 8:22pm
12 Apr, 2023 @ 7:21am
7 Change Notes ( view )

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Pike & Shot: Unit and technology balance

Description
The most effective army composition will likely always be naginata/sword charging mainline, bow backline, and yari cav on the sides. Simply because its not reliant on situational strength, and easy to micro infantry allows cav micro cycle charging. However I’ve made some tweaks to obselete unit balance that makes them hopefully not feel completely pointless.

Technology & Abilities
+ broken “spear square” T5 tech now functional “yari square” for yari samuari & bulletproof sam
+ Yari wall requires “way of spear” T3 tech, enabled for yari samuari & bulletproof sam
+ Rapid Advance requires “spear expertise” T7 tech, enabled for naginata samuari
+ “Attack with fire” and “Gunpowder Mastery” lowered 1 level on tech tree (see screenshot)
+ “Gunpowder Mastery” now unlocks kneelfire for non ashigaru matchlocks (replacing fire by rank & rapid fire)
+ The timewastingly weak T6 technology “Five elements” is now base 3 turns
+ “Shih” the previously forgetable final miliary tech now gives -10% unit ukpeep

Recruitment
+ Bulletproof samurai campaign recruitment limit from 4 to none
+ Imported matchlocks replaced allowing faction specific matchlocks
+ Matchlock ashigaru unlocked for all factions but now require powdermaker or nanban port
+ Nanban port takes 3 turns to recruit like imported, whereas powdermaker reduces to 1 turn
+ Arsenal now gives -1 recruitment turns to matchlock samuari and heavy gunners

Unit stats
+ Yari samurai and long yari bonus vs cav reduced so all yari is now 20 (small logical change)
+ Hattori/tokugawa kisho ninha get fixed stats included standard unique unit reload/accuracy
+ Throwing bomb range 50 to 75 (same as blinding grenade)
+ blinding grenade reduced elevation to 30 (same as bomb hopefully less janky)
+ All gunpowder inf/cav range +25 (matchlock 125, dunderbuss 75, hero 150)
+ Bow warrior monks larger unit size, small range (now 120 men, 150 range like bow samurai)
+ Mangonel cannon and euro-cannon max elvation 40 to 80 to attempt to make useful at siegeing
+ Oda matchlock ashigaru base upkeep 75 to 100 (to match Otomo)


PS: Designed to be used with optional extra mod "Nanban trade & christianity option unlocked all factions"
https://steamproxy.net/sharedfiles/filedetails/?id=1771465114

COMPATIBILITY
It seems to load older saves but I recomend you only use on a new save, as something could go wrong.

update:
I've redone it the mod to be more compatible, mods which change same areas of the game will always likely have issues. The mod should now be completely compatible with my new mod "Global unit upgrades for smiths & artisians":
https://steamproxy.net/sharedfiles/filedetails/?id=1781270424
26 Comments
Lappland Ark-kitten 25 Jun, 2024 @ 3:08am 
p&s:steamthumbsup:
enlightclh 12 Sep, 2023 @ 3:00am 
meant ashrigaru matchlocks, also good work on the mod!!
enlightclh 12 Sep, 2023 @ 2:59am 
why remove matchlock fire by rank? someone said that matchlocks are just tercos in training, and i see no reason why they shouldnt have the ability.
reza 29 Aug, 2023 @ 7:58pm 
heloo mod creator can you creat mod all clans have heavy gunners?
diessa 21 Jun, 2023 @ 2:12pm 
I'm curious what your thoughts are of the Chi tree modifications for Ysb's mod: https://steamproxy.net/sharedfiles/filedetails/?id=2750360128
Detols_Lee 28 Apr, 2023 @ 5:37am 
'Siege Tower Bune' not appear. may be its bug?
Jupsto  [author] 12 Apr, 2023 @ 7:40am 
Other opinions playtesting this in 2023: Throwing bombs/kisho are alot more scary/viable in battles which is fun. Bow warriors monks still the best missile units, possibly even stronger but cannot cheese the AI as much which I like. Matchlocks still are mainly only good in defensive sieges, but can make it work much better in land battles than vanilla.

Sadly I've found that european cannons are still hot garbage and never have line of sight when attacking castles which is hilariously bad, feels too niche to spend time to try and fix to be honest.
Jupsto  [author] 12 Apr, 2023 @ 7:39am 
Small update to fix tokugawa mounted gunner recruitment (boy this is a mad good unit in campaign). Also removed bulletproof samurai limit from this mod, as it is already part of global upgrades mod so basically made it more compatible with that mod which is intended to be used with this one anyway.

If anyone has any issues which ARE NOT caused by other mods now is a good time for me to try to reproduce while the mod structure is bit fresher in my head. Only thing im aware of is the "shih" tech change might not be working.

Personally I actually really enjoy this mod for one unexpected reasion; NO YARI WALL makes the game WAY more challenging on legendary. Your 20 stacks of ashigaru will be wiped by enemy samurai forcing you to actually invest in higher tier units. So highly reccomend banning yourself the yari wall tech if you want a much more challenging early to mid game.
Jupsto  [author] 2 Apr, 2023 @ 2:52pm 
Honestly 20 is probably too much bonus anyway - cav bonuses could use reduction on most units having 25 or 30 is just terrible balance, nearly all the other total war games have bonuses around 10-15. Go make your own "historically accurate" mod, the whole concept of spears doing more damage vs horses is not remotely historically accurate in the first place its just a game :D

So bizzare people are enraged about the long spears, probably one of the most overpowered units in the vanilla game even if they had 0 bonus vs cav it wouldnt effect them much at all. I can make it 50 if people want not like the AI ever recruits them and oda is too easy to be fun to me.
Half-Moon 2 Apr, 2023 @ 1:25pm 
"small logical change", "yari is a yari". This is what happens when an ignorant person tries to make a historically accurate mod. There's nothing "logical" about a longer spear not being more effective in fending off cavalry, and a yari is not just a yari, it's a god damn long yari. Why do you think they made spears in the first place if a knife could do the same job just as well? The length is the whole point and it matters.