XCOM 2
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[WotC] Tank Mod
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47.912 MB
12 Jun, 2019 @ 3:12pm
12 Jun, 2019 @ 5:18pm
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[WotC] Tank Mod

Description
-- Full credit for mod goes to Coyotekins (Fireborn) --

FEATURES

This mod adds in both enemy ADVENT and player controlled tanks.

You can purchase player controlled tanks in the proving grounds for 500 supplies, 100 alloys and 4 elerium cores. These values can all be configured in Xcomgamedata.ini including the ability to require having parts of ADVENT tanks before you can build one yourself.

The tanks have the following abilities:

Rank
Ability
Ability
Squaddie
Ram
Corporal
Demolition
Concentrated Fire
Sergeant
Roll Out
Vented Flamethrower
Lieutenant
Shutdown Overdrive
Death Spiral
Captain
Saturation Fire
Tank Shield System
Major
Coolant Flush
Spiked Ram
Colonel
Additional Heats
Damage Control

Enemy ADVENT tanks will start appearing at force level 19 and start stronger than the baseline player controlled tanks. These, while though, are incredibly fun late game units to beat!

CONFIGURATION

If you do not want to see any enemy tanks go to this mods config folder, find Xcomencounterlists.ini, and comment out the +SpawnDistributionLists entry.

If you want to configure the cost of player tanks you can edit the values in Xcomgamedata.ini located in this mods config folder.

If you want to configure the stats of either the player or ADVENT controlled tanks you can edit the values in Xcomgamedata_charachterstats.ini located in this mods config folder.

Feel free to post any settings you find particularly balanced or fun!

COMPATIBILITY AND KNOWN ISSUES

Due to this mod making armory camera tweaks to allow the tank to fit the armory screen, [WotC] Armory Camera Tweak is not compatible.

The issue about the camera is known. If you want to remove the changes done to the camera by this mod, you can remove the files located in the content folder, titled with 3DUIBP_. This will hurt your ability to use the tanks properly in these screens, but will help if you have problems seeing your characters.

ALTERNATE DOWNLOAD

You can also find this mod over at the nexus here[www.nexusmods.com]. Regardless of where you decide to download, make sure to go over to the nexus to give Coyotekins (Fireborn) kudos for creating this mod and any feedback you may have!
Popular Discussions View All (2)
1
11 Apr @ 2:54am
Refresh Reward Decks and camera
Carlton BEaEnkEs, no E
0
16 Sep, 2023 @ 7:23am
Russian localization
☭Android☭
273 Comments
Medpac13 14 Jun @ 3:24pm 
Also can you make a Brigadier rank for if you have the mod that adds that
Medpac13 14 Jun @ 3:00pm 
What is the code line for this mod?
Baanth 19 May @ 2:05am 
Is there anyway to reduce the frequency of tank spawns? I am getting an enemy tank every single mission, which is overwhelming with my mod set. I'll just edit it out if not but I like the risk of a rare chance to see one
GibbsNCIS 21 Feb @ 11:31am 
anyway to make the tank smaller?
Born To Snacc 9 Feb @ 2:41pm 
I don't think anyone's simply thought of it, including the mod author. Which is a shame, because having a greater variety of heavy armor support for our squads would be absolutely awesome on some missions, especially when the difficulty curve suddenly ramps up as you get nearer to FL 20.
Knight Siegfried 9 Feb @ 12:28pm 
Ya know, I just realized something and this Tank mod gives me some nasty ideas and I'm amazing that it's not been done already.

But what if there mods for 40K, with their TItans and various kinds of tanks ingame? I mean, we already have the Sectopod and MEC's. I don't see how something like that isn't possible
Vanzgars 2 Feb @ 1:19pm 
@wind4th It went to the same stealth school as the SPARKs.
wind4th 14 Jan @ 9:06pm 
how can this tank move without breaking concealment?
Ransom 27 Dec, 2023 @ 4:00pm 
Bro this but every unit and different classes. Xcom 2 but tanks
Uss Arizona 24 Dec, 2023 @ 5:21am 
Anyone else Dealing with double tanks in a mission one slotting everything?
Also do not play with the Double health modifier and tanks.