Stellaris

Stellaris

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Gods and Guardians (2.3)
   
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1.635 MB
10 Jun, 2019 @ 7:43am
10 Jun, 2019 @ 10:52am
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Gods and Guardians (2.3)

Description
New missions for Observation Posts and related events.


The natives are led to believe that you are their gods. You effectively enslave them from above.

Cannot be used if policy disallows slavery. Can only be used on bronze age, iron age and late medieval primitives.


You actively aid and guide the natives, but you do not advance their technology. They are allowed to develop at their own rate and may ask you to leave at any time. (This doesn't mean you have to!)

Can be used by Machine Servitors. Cannot be used if policy allows slavery. Can only be used on renaissance age, steam age, industrial age, machine age, atomic age and early space age primitives.


If an Observation Mission isn't displayed, policy disallows it or you don't have a needed tech or you can't use it on that partuclar 'age' of subject.

Buttons for G&G missions that can't be done in a particular instance will be removed in preference for buttons for missions that can be done.



This empire believes that it has a duty to act as guardians to any less technologically advanced races that it discovers. Some Observation Missions will be less restricted by the age of the subject. Trust Cap is +25 for subjects.


Spanish (by Ensis): Included in the mod. Last updated: 17th Feb 2017


The following vanilla files are modified by this mod:
  • gfx/interface/icons/fleet_task_small.dds
  • interface/fleet_view.gui
  • interface/outliner.gfx
Built against 2.3.1.
Should be fine with an existing save-game.
Not Ironman achievement compatible.

Technical note: The main issue 'UI' mods may have with this is interface/outliner.gfx. This mod adds some frames to gfx/interface/icons/fleet_task_small.dds, and the number of frames needs to be changed in the gfx file. The changes to interface/fleet_view.gui are to provide more room for mission buttons and some of the vanilla UI art has been resized. I've not listed that. You'll need to poke through the mod to see exactly what art got resized.

If you want compatibility with a UI mod, now you know what you have to do. (If you guessed 'pester AlphaAsh to do it', guess again.)

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50 Comments
ChagatuAlin 24 Dec, 2020 @ 3:36am 
Dear, any update plan for this?
Cogans 14 Jul, 2020 @ 2:12am 
Hello,
@AlphaAsh it work on the latest version?
Lailander 1 Apr, 2020 @ 6:24am 
Does it work on 2.6?
AlphaAsh  [author] 7 Mar, 2020 @ 9:56am 
The updated version for 2.5.x is here: https://steamproxy.net/sharedfiles/filedetails/?id=2015893389
qualified turtle ship 7 Mar, 2020 @ 9:50am 
seems to work ok for me on 2.5.1
perl 3 Jan, 2020 @ 3:35pm 
Any issues with 2.5.1?
Shade 8 Dec, 2019 @ 10:59pm 
Well, I can confirm it works - though while I do get options to guard/god from above them, I do not get any event procs except for the initial greetings or announcement scenarios. I have yet to be able to actually abduct any as slaves or have them rebel against me, etc for 2.5+.
Hazardous 1 Dec, 2019 @ 1:48pm 
damn, this was one of my favorite mods.
Noobazzah 30 Nov, 2019 @ 12:09am 
@Coocoodas doesn't cause any crashes at least, yet to find primitives in my current run so not sure if it *works*.
Coocoodas 30 Oct, 2019 @ 1:57pm 
Can anyone tell me if this works with 2.5.1 beta?