Space Engineers

Space Engineers

Not enough ratings
LAS Hygelac NAGELRING-class cruiser (vanilla+, survival ready, yard, carrier, mass driver)
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
234.560 MB
9 Jun, 2019 @ 3:25pm
27 Jun, 2019 @ 10:18am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
LAS Hygelac NAGELRING-class cruiser (vanilla+, survival ready, yard, carrier, mass driver)

Description
Greetings engineers!

Welcome to the LAS yards and the unveiling of the LAS Hygelac, the first NAGELRING-class mass driver cruiser.

Meant to be a main line warship, with limited carrier, missile and torpedo destroyer capabilities besides its main attack option - the Grizzard mass driver and gauss rifle - the entire chassis of the (now) venerable ARONDIGHT gauss frigate has been expanded, improved and optimised.

The result is an engineering marvel, if I might say so. The NAGELRING class is extremely heavily armed, clad in (now thanks to the latest update vanilla clean) heavy armor, highly efficient in fuel consumption, yet versatile with hangars and manouverable enough to bring its firepower to bear.

As a cruiser, the LAS Hygelac is larger and more versatile than her smaller cousin, the LAS Nagelring of the ARONDIGHT class. Where the latter carries a single HAG 20 gauss rifle, the cruiser can vary its weapon fire:

for warship hunting duties, a mammoth Grizzard gauss rifle and mass driver is the preferred 3km+ attack option
-the crosshairs have been kept, albeit replaced with a different layout-
dual heavy Delphinus (Whiplash141) torpedos are the 1km to 3km attack option
four Javelin (Rdav) homing missiles for everything up to 800 meters

as with all my designs, the Hygelac has fired all projectiles at least once without problems, as this very uploaded ship has done magnificently and without problems

and of course, 5 missile turrets and over a dozen heavy gatling turrets for direct automated attacks
besides the classic 4-MRM rocket launcher broadsides

Based on the efficient design of the ARONDIGHT class, the newer warship has the same 360° firing angle for its conventional weapons, thus freeing personel and lowering the overall burden on machine and hardware.
While I am talking about hardware, unless you permanently keep the javelin systems ready to fire, you can use these two construction assemblies for drone manufacture and small craft repairs.

A this ships very core is a dual large reactor installation for heavy duty combat power. The capacipators, inhibitors and manufacturing systems can overcome the fuelcell engine if taxed for some time. Under normal circumstances, the fuel consumptions is near 0, as the LAS Hygelac can run for almost 5 days on batteries alone. Given the plentiful installed solar panels, no problems with peace-time duty should occur.

Batteries and gyroscopes are installed in ample force to both support the main ion thrusters and the mass drivers subsystems without creating havoc for the main ship. Two fully operational airlocks and said hangars make entering and leaving the ship in suit or craft an easy task. Strong internal defense systems prevent this from becoming a liability. A third minor hangar is installed for guests in the aptly named guest shuttle bay.

In the unlikely event of critical damage to all systems, anemergency gravity drive (enclosed with some 4-9 layers of heavy armor/decks between) has been installed, linked directly to the secondary command seat of the bridge (for the next update, I will include these settings to the control station inside the communications installation). With that, the cruiser should never be a sitting duck once it has sustained a certain degree of damage.

Grizzard gauss rifle and mass driver with 4 pre-installed gauss rifle bullet types
four pre-installed and working RDAV streak Javelin missiles (auto-targeting)
two capital ship torpedos, Delphinus, pre-installed and working
tight 360° conventional large and small bore (gatling and interior turret) defense
classic 4tube broadside
omni airlock
armored oxygen farms
orientation panels, cameras and sights
large (almost larges, piston free vanilla possible), medium and small hangar
drone-control deck with installations to overcome the on-player-per-grid limitation
all timer controlled and streamlined
emergency systems, alert and self destruction included
dual large and combined fuelcell power generators
class 2 hyperdrive (2 cores)
guest quarters, quarters, brigg, strategium, all rooms accessible on foot
1 primary gravity generator for the ship

Power on batteries without any generator or solar working is 5 days+.


Rotor and piston-free.
12 Comments
[WTFH] ragnar_greymane  [author] 2 Jul, 2019 @ 12:21pm 
Still working on the detailed pdf instructions, as well as the corresponding jpegs.
[WTFH] ragnar_greymane  [author] 24 Jun, 2019 @ 7:16pm 
The heatwave is a killer - literally. I am working on a detailed description of most of the ships systems, but it will take a day more to be completed. Also, work will resume soon, so this is most likely the last finished ship for a while.
sgtklink 22 Jun, 2019 @ 12:41am 
Are you talking about the port and starboard facing RDAV missiles? That may be why they didn't work for me; I was trying to blind fire them and didn't have a target.
[WTFH] ragnar_greymane  [author] 21 Jun, 2019 @ 9:52pm 
During testing, I had no different effect with equally and differently named projectiles, and as different names are a nightmare for replacing and updating, the fire order just launched a single streak. Those "seek" a hostile target within 600m (800m if the turret max is set that way, #A# ), so they either do nothing or just fly straight away. It also might be an issue with another KEEN patch, so I will, if no crashes occur, update the "software" on the Javelins.
sgtklink 21 Jun, 2019 @ 9:52pm 
Awesome, thank you much.
[WTFH] ragnar_greymane  [author] 21 Jun, 2019 @ 9:50pm 
Hopefully, if STEAM or SE do not crash this time, I will make a few descriptive pictures in the overview.
[WTFH] ragnar_greymane  [author] 21 Jun, 2019 @ 9:50pm 
Thank you for your message. When I designed the toolbar, I was so well versed with the mechanics, that it didn´t occur to me that it might be complicated. First of all, you need to select a projectile, hence the manual selection. The latest, hopefully updated blueprints, produce a -non- gyro stabilised projectile. Firing the GAUSS rifle is what you wish to do then. The mass driver uses, if avilable, stones and gravel as ammunition, stores them in a gravity containment field with inhibitors unless the firing order is given. This consumes quite some energy, but should work fine with movement. When fired, the forward inhibitors are shut down and the gauss capacipators propel the ammunition.
sgtklink 21 Jun, 2019 @ 7:47pm 
I just got finished doing some testing on this. The two keel missiles fire and track fine, however I cannot get the side-launched missiles to fire.

Also, What is the difference between the four projectiles, the sequence on that toolbar that fires them, and the next toolbar with the mass driver? When I fire one of the four different projectiles, they will often start to tumble end over end. If they are both part of the same sequence or a different sequence each, could you please explain how to operate it properly please.

This looks like another great ship. Keep up the good work.
sgtklink 20 Jun, 2019 @ 12:03am 
You make some pretty good ships. It would be easier for everyone to see them if you put them all in a collection and linked it :)
[WTFH] ragnar_greymane  [author] 18 Jun, 2019 @ 5:37pm 
Next update will include self repair functions for most of the turrets.