Stellaris

Stellaris

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PJs :: Fallen Empire Overhaul
   
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File Size
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1.803 MB
9 Jun, 2019 @ 8:55am
21 Apr, 2021 @ 10:12am
25 Change Notes ( view )

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PJs :: Fallen Empire Overhaul

In 2 collections by PrinceJonn
Stellaris :: Maintained Mods
23 items
Stellaris :: Becoming a Fallen Empire
2 items
Description
Reaching endgame can become rather dull and boring on the research side. You keep researching those repeatable techs, with no end in sight. I set out to change that. It stands to reason that because the fallen empires exist, they were once young as we were. It also stands to reason they have technologies that we should be able to realize by ourselves.

With this mod you get access to the fallen empire buildings, as well as some new that I have added.


When will the technologies appear?
There are two requirements for the technologies to appear in your research view:
  • End Game Year has been reached.
  • Your research leader needs to have the Spark of Genius trait and be level 5+


Building Technologies
These techs will start appearing after the end game has begun. It took the fallen empires thousands of years to reach their technology level. It's only reasonable it takes you at least a couple of hundred in comparison.
  • Affluence Center
  • Nourishment Center
  • Dimensional Fabricator
  • Class 4 Singularity
  • Nano Forge
  • Master Archive
  • Aegis Complex
  • Augural Manufactory (new)
  • Germination Replicator (new)
  • Introspection Center (new)
  • Utopian Paradise Dome (new)


Augural Manufactory
Creates Dark Matter, Zro, and Living Metal.


Augural Manufactory
Creates huge amounts of Volatile Motes, Exotic Gas, and Rare Crystals.


Introspection Center
Adds housing, amenities, and Introspection Drone Jobs. (Machine Empires)


Utopian Paradise Dome
Adds housing, amenities, and Utopian Hedonist Jobs. (Regular Empires)


Ships
With this mod you get access to the fallen empire ships (or at least my versions of them, keeping them separate so as to not overwrite too many things - staying compatible). You will also have access to the fallen empire ship components. If you have Transendence you will also see some very interesting technologies appear as well.


Ship Technologies
These techs will start appearing after the end game has begun. It took the fallen empires thousands of years to reach their technology level. It's only reasonable it takes you at least a couple of hundred in comparison.
  • Component: Dark Matter Deflector
  • Component: Dark Matter Power Core
  • Component: Dark Matter Propulsion
  • Component: Enigmatic Decoder
  • Component: Enigmatic Encoder
  • Component: Precognition Interface
  • Component: PSI Jump Drive
  • Component: Psionic Shield
  • Ship Type: Escort
  • Ship Type: Battlecruiser


New Ships
  • Escort (Corvette/Destroyer)
  • Battlecruiser (Cruiser/Battleship)


Graphical culture
Upon researching the three prerequisite technologies, you will be asked if you want to shift your graphical culture to one of the fallen empire graphical cultures instead. You can of course get them from species creation as well!

As you can see in my screenshots, you can be of the Fallen Empire graphical culture from the beginning, but that does not mean you are forced to. You can have classic mammalian ships and only use the FE culture on the new ones.


Building the new Ships
You will be able to build your ships if you have an Enigmatic Assembly Yard (new building added when you get Escort technology)


I want even more mods to become a Fallen Empire!
Check out my Collection


Limitations
All future ships should have the new graphical culture, but no ships you have built so far will be changed. This is not intentional, but seems to be a result of either me not understanding the game code correctly, or a bug.


I want even more mods to become a Fallen Empire!
Check out my Collection


Compability
I am overriding quite many fallen empire buildings, which will make the new Ancient Relics fallen empire building thing a bit wonky, but that's the price you pay to get access to all of the buildings in an infinite supply I guess :)
82 Comments
TTV_Peter_Griffin 11 Jul, 2022 @ 9:02am 
I know why some of you arent getting the FE buildings, first of all remember to use common and turn of game improvements(it messes up the game :c) second, you first have to research the enigmatic encoder and decoder (with level 5+ spark of genius scientist) after that you can get the class-4 singularity (all 3 are in Physics so put the scientist there), only then are you able to get the rest of the buildings because class-4 singularity is a prerequisite also make sure the end game has been reached.
Archmage_Bael 26 Jul, 2021 @ 3:35pm 
Honestly all I want are access to some of the buildings. Specifically the class-4 singularity so I can put it on my ring worlds or whatever.

Jang 12 May, 2021 @ 11:40pm 
what is the state of this mod? it is updated to 3.X?
Petko_ 12 May, 2021 @ 3:43am 
Dont have acces to new ships (escort, battlecrusier).
Caesar 15 Jan, 2021 @ 4:49am 
This mod partially works as I was able to get the ship tech, but I cant seem to get the buildings.
PrinceJonn  [author] 4 Dec, 2020 @ 2:12am 
Sorry my friends. I am having issues finding time and capacity to mod right now. I will update all my mods as soon as I am once again able to. I hope you can have a little more patience <3
ThelianTech 16 Nov, 2020 @ 4:40pm 
Is you mods 2.8 compatible?
Journeyman Prime 10 Aug, 2020 @ 3:09am 
@PJ No, ty. Sorry.
PrinceJonn  [author] 9 Aug, 2020 @ 11:12pm 
@MayhemX8 & j-a-c-o-b -> Same question to you. Do you have Common enabled? :)

https://steamproxy.net/sharedfiles/filedetails/?id=1745182854
j-a-c-o-b 9 Aug, 2020 @ 7:11am 
Yeah this crashes my game when trying to launch with this enabled.