Planet Coaster

Planet Coaster

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Kaleidoscope Piers - by Fisherman
   
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Tags: park, sandbox
File Size
Posted
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30.183 MB
5 Jun, 2019 @ 4:39pm
14 Nov, 2019 @ 6:01pm
27 Change Notes ( view )
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Kaleidoscope Piers - by Fisherman

Description
KALEIDOSCOPE PIERS - BY FISHERMAN

Kaleidoscope Piers, the star of the Planco Beach entertainment district. Home to 21 roller coasters, four darkrides, and dozens of rides and attractions for the whole family. It's a destination park for sure - you just can't see it all in one day. Book a room in one of Planco Beach's highly-rated hotels, motels, and Bed & Breakfast inns and explore the town and the piers. Don't forget to stay for the nightly fireworks - they're a must-see!

This project has been a true labor of love. I started working on it over two years ago and I hope you enjoy exploring the park as much as I have enjoyed creating it. It's big, so be warned. It takes 15 to 30 minutes (or more) to open the file on a good computer. Don't try to let peeps in (or even staff, for that matter) or your frame rate will be zero. Ha ha. The park is presented closed with no guests and no staff. The park has lots of Easter eggs so be sure to explore all the nooks and crannies!

PLEASE READ THE FOLLOWING INSTRUCTIONS CAREFULLY!!!

You must download the user music and media files here and install them in their correct folders or the park will have LOTS of blank walls and signs and lots of silent places. Ha ha.

NOTE THAT THE USER MEDIA SET HAS BEEN UPDATED WITH A FEW NEW IMAGES!!

USER MEDIA:
https://drive.google.com/open?id=1zUbO4jcGMgpbknzisV6YZCLCwVNepa02

USER MUSIC:
https://drive.google.com/open?id=1Nz1msuearGFfb8XS--g52M_C1yyoY-Ge

Note that the park ambient music is either in-game music or music from the Youtube creator's library of approved free music.

I USED MANY TOOLKIT ITEMS, SO UPON OPENING THE PARK, I SUGGEST CHECKING THE OPTION TO DOWNLOAD THE ITEMS USED IN THE FILE AND THEN JUST DELETE THE ITEMS YOU DON'T WANT AFTER YOU EXPLORE THE PARK.

Note that as the park got larger, effects on rides became out of sync due to frame rate drops. So, the sound effects on Mousetrap Factory, Midnight Manor, and The Haunted Mine might be out of sync. Wipeout and Disco Dome have similar issues with their display sequences. For best results, run both Mousetrap Factory and Midnight Manor with one car. Otherwise the sounds from other parts of the ride will bleed through the walls and mess up the experience.

When you first open the park, you will see an error saying some user files are missing. There are a couple of disconnected speakers someplace in the park that I unfortunately have not been able to track down. Oops. Just ignore it. If you have notifications turned on, you will also see several errors that some shops and rides are not connected to pathways. There are numerous such items that are merely used as scenery, transfer tracks, etc. All the real rides and shops are connected and the park is fully accessible to guests. The park is set up for staff features with staff buildings throughout the park. If that feature annoys you, simply turn it off in the game settings.

To turn off the waves (which can slow down your game), use the master sequencer which is located inside the lifeguard stand near Wave Jammer and set its scheduler to trigger only.

The Sky Rockets ride has two configurations. Loading configuration is what you see when you open the park. The flying configuration is hidden underground directly below the ride. Just slide it vertically straight upwards and line up the little cone on the top of the ride. And simply slide the loading configuration vertically straight down underground.

ACKNOWLEDGEMENTS:

I would like to acknowledge the following content creators for their wonderful blueprints & Toolkit items which contributed to the world of Planco Beach and Kaleidoscope Piers. Without their creations, I could not have completed this park. I am very grateful for their hard work. If I have overlooked anyone, I apologize and please let me know so that I can update this list (I am getting old and forgetful).

IN NO PARTICULAR ORDER, THE FOLLOWING BLUEPRINTS WERE USED:

- Wings & Strings: 1922 Steam Tugboat, 1938 Graham-Bradley Tractor, 1982 Ford Pickup Variety Pack, 1973 Winnebago Chieftain, 1989 Winnebago Warrior RV, Peterbilt Truck & Flatbed, Peterbilt Transfer Dump Truck, Peterbilt Truck & Intermodal, Peterbilt Trucks & Tankers, and Peterbilt Trucks – No Sleeper, Portable stadium Light Trailers
- Bullethead: Boat Set, and collaboration on GALAXI coaster (now called SKYJET in the park)
- Dejoowie: collaboration on Stingray boomerang coaster supports
- Intim305: Skycoaster/Xtreme Skyflier, and Slingshot
- Mennoo_: Looping Star
- Themepark.media: Ultra Realistic Vekoma SLC
- KPJ: Big Apple (unthemed)
- Haplo: AC Mountain Font, Sugarskin Font, Cosmopolitan Font, Mech Font, and Nickodemus Font.
- Parcival: Adventure Font
- UaKins: Box Light Font
- SHADOWxPHENIX: Arcade & Pinball Games (and their billboard images, included by permission of the creator)
- ToddVO: Arcade Games
- RubleTillions: All midway games blueprints.
- Osmium: Golf Carts
- SteveH500: Ice Freezer
- Nemmie: Mobile Generator (lights), Portaloos
- JPAlmighT: Photobooth
- HAWK3Y3: 16m Powerlines
- Rooby: Vending Machine
- HardPunkKore: Mobile Office
- DEEdee: Red Crane Workmod

THE FOLLOWING TOOLKIT ITEMS WERE USED IN THE PARK:

- ArtificialArtist: Antique Golden Vase No. 1, Queue Posts, Chainlinks, and Steampunk Metal Floor
- Woody: Cosmic Cow Plushie, Backpack, and Gulpee Plushie
- Geekism: Planet Coaster Board Game, Mop & Bucket, Safety Sign - Stop Sign, Wooden Sled, Safety Sign – First Aid, Safety Sign – No Entry, Safety Sign – Electrocution, Cash Register/Till
- Ms.RedNebula: Butterflies, Flamingos, Zebras, Moray Eel #2 Bite, Rotating tunnels (stripes and ghosts), sea turtles
- Pegylac: Shell
- Cebism: Chairlift Ladder, Nets, Ski Lift – Rope
- DeadEyeDuck: Chimps, Tigers, Rhino, Elephant, Lion, Giraffe, Parrot, Fire Extinguisher, Fish #1, Skull#1
- x-::R3DMyst::-x: Condiments, Salt and Pepper Shakers, Napkin Dispensers, Gulpee T-Shirt, Hoodie No Logo, Poster Rack
- Zekin: Keel-billed Toucan, Blue Tang Fish
- DasMatze: Lifting Truck
- Maelstrom.85: Metal Turnstile
- Corkscrewloop: Beams
- Blackmanshadow: defense de nager (no swimming sign), Wet Floor sign
- Zigfreed107: Duct set
- FSFRanger: Gorilla, Ostrich
- vampiro_lod: Puzzle Pathos III
- lounap211: Ceiling Fan Colorable
- xRBz: Shade Covers
- Bass: Simple Wood 1m v0, and v1 3m
- WishingOnAWendy: Souvenir Mugs
- Chief: Spiral Staircase Right – Modular
- RudiRennkamel: Wheelchair Rudi
- Dew of the sea: Wheelie Bins
- Delgus: Wooden Kitchen Chair with Cushioned Seat, Trash Bin (Generic), and Wooden Standing Table with Motif
- Gear Ratio: Crabs, Giant Clam, Coral Shelves, Sea Fans, Sea Sponges, and Starfish
- Lulujarre: grande, peivre, triccon squelette
20 Comments
Fisherman  [author] 9 Oct, 2022 @ 5:55am 
Good luck with that, Mr. Bear! Ha ha. The park barely opens for me now. Did it open okay for you?
Mr. Bear 8 Oct, 2022 @ 2:00pm 
I'm gonna add more rides!
CrazyCoaster 11 Feb, 2020 @ 4:25pm 
Love this park. Reminds of the amusement pier in Wildwood NJ
Channel5 Gaming 10 Feb, 2020 @ 4:49pm 
Heyo! You we're featured in this weekend Park Spotlight!: https://youtu.be/sxo6TUr1cbI
rwk9024 2 Dec, 2019 @ 1:28am 
I tried it and it still gets really slow after a while. If I leave the game on paused the whole day and return to it later it is really sluggish and Planet Coaster really hogs memory. It helps if you close other programs when running Planet Coaster and don't have 500 tabs open on your web browser.
Fisherman  [author] 28 Nov, 2019 @ 6:24am 
Correct. If you have saved over the sandbox file and modified it, you won't see the changes. :o(
rwk9024 28 Nov, 2019 @ 1:47am 
A while ago I got this idea to add a Castle Dracula type of attraction to the piers, maybe add some pier to the Spooky Shack end. Does this optimization only affect the original file and not copies I saved that are in parks that I created or saved?
Fisherman  [author] 27 Nov, 2019 @ 1:10pm 
I did not optimize the Halloween version, as I did the optimization to this original version later. I'd have to have done all that work twice. Just too much. It still takes a long time to open, but not quite as long for me...maybe 5 minutes less. But once I'm in the park it moves more smoothly now for sure.
rwk9024 27 Nov, 2019 @ 10:32am 
What about the Fears version of the park? Didn't you optimize that park yet? I saw that you deleted over 12,000 pieces to improve performance. Is the load time still insanely long?
Fisherman  [author] 15 Jul, 2019 @ 7:10am 
Thanks, Guys!! Hey, do me a favor. If you are going to give this a negative rating, please write me a note and tell me why so I can learn and improve. Thanks! :steamfacepalm: