Stellaris

Stellaris

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Unlimited Megastructure Projects
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5 Jun, 2019 @ 9:26am
27 May, 2022 @ 5:03pm
19 Change Notes ( view )
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Unlimited Megastructure Projects

Description


Description
Megastructures were, well, they were awful at the initial release of Utopia, they were just some fancy toys that looks good, and still kind mediocre after several buffs. Every one of them should be a mega project passed on generations to generations, and finally forged together by decades of effort from the greatest minds in your civilization. However, the engineers will immediately lose the blueprints. Forever, upon the completion day. Also all the scientists who worked on it will come down with an oddly specific case of selective amnesia.

Even from game play point of view, they aren't good enough. They are just too late and time consuming, basically you already conquered half of the galaxy or been a technology ascendant when you have enough resource to build them, and not mention that you have to research corresponding tech to unlock them plus one ascension perk if you want ring world, dyson sphere and matter decompressor. All these disappointments made me change several variables in megastructures file according to my personal taste, then, voila.

Features
• It alters the limit of all megastructures to infinite.

• It alters the build capacity for all megastructures to infinite.

• It removes placement restrictions of all megastructures except ring world and matter decompressor.

• AI empires except The Great Khan and its successors or who owns Void Dwellers Origin can no longer build or research Habitats. They won't build Sentry Array either to increase performance.

• Science Nexus from Stage II also grants +1 Research alternatives.

• Gateway Construction Sites will generate icon on galactic map like abandoned gateways once it's completed, so they are easier to find and upgrade.

• It increases megastructure build speed to 100% for Ambitions: Architectural Renaissance and Edict: Living Metal Mega-Construction. Ascension: Master Builders no longer requires Mega-Engineering Technology, but instead gives it as a guaranteed research option.

Achievement Compatible
No.

Please check out my other mods
8 Traditions & 12 Ascensions
144 Comments
acdeasdff 1 Jun @ 5:06pm 
show_in_outliner = no#好活,但是可以给超空间传送器加一条这个,这样右边菜单就看不到了
Psychedelic♥Basil 28 May @ 8:29am 
There is a bug in this mod that allows gateways and hyper relays to incorrectly be displayed in the megastructure tab in the outliner. In order to fix this the following needs to be added to the gateway and hyper relay megastructure text files in the mod folder.


show_in_outliner = no
铃科百合子 26 Mar @ 1:25am 
@苏白@夢璃花 这东西你给AI使用,你CPU不想要了
天耀 20 Mar, 2023 @ 2:03am 
大佬大佬,现在这ai到处铺的都是巨构,一个ai国家几十个巨型船坞,暴兵爆的25x的天灾都吃不消,被按在初始星系里暴打,cpu都在向我宣战呜呜呜
Wizard_ice 4 Mar, 2023 @ 2:21am 
hey just wondering if you would be able to add some form of menu/edict to be able to disable and limit certain megastructures. I'm just bringing this up so players can deal with issues during the game involving performance.
苏白@夢璃花  [author] 8 Nov, 2022 @ 5:14pm 
@Luckxy 我现在有大修整个MOD,打算学习零者大佬的奇观拓展那样有可以自定义玩家和AI巨构数量,但是一个是马上新版本,还处于beta阶段,什么都不稳定,二是最近沉迷怪猎和找实习,实在没有什么时间。目前,我只能说我什么时候有空了修一下AI判定吧,不过本意就是你能爆铺巨构,AI也可以,大家一起一波打大决战这样的。
Luckxy 8 Nov, 2022 @ 8:07am 
像战略指挥中心这种大加成巨构能加个上限吗:Gifting:,玩到后期基本AI都狂铺战略指挥中心(一个星系三四个那种)搞得舰队战有些不平衡了:johncry:
苏白@夢璃花  [author] 1 Oct, 2022 @ 4:14pm 
@桜小路ルナ 那会导致冲突,也不需要同时使用,奇观拓展基本上就是这个MOD的上位替代了。
桜小路ルナ 30 Sep, 2022 @ 9:57pm 
@苏白@夢璃花 一起用了
苏白@夢璃花  [author] 30 Sep, 2022 @ 1:07pm 
@桜小路ルナ 你是和奇观拓展一起用的吗?那是有可能冲突了,因为都有覆盖原版巨构文件。