Hearts of Iron IV

Hearts of Iron IV

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EU4 Style Ideas
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38.101 MB
4 Jun, 2019 @ 11:55am
26 Aug @ 9:58am
48 Change Notes ( view )

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EU4 Style Ideas

In 1 collection by LimonenZitrone
EU4 Style Ideas
4 items
Description
Information
This mod brings ideas and policies from Europa Universalis IV to Hearts of Iron IV.

Features
This mod adds 27 idea groups with 7 ideas each as well as 64 policies that you can buy in exchange for Political Power.

The idea groups are split into 3 categories:
  • Administrative: Administrative Ideas, Economic Ideas, Innovativeness Ideas, Communist Ideas, Democratic Ideas, Fascist Ideas, Monarchist Ideas, Minister Ideas, Internal Policy Ideas
  • Diplomatic: Trade Ideas, Diplomatic Ideas, Intervention Ideas, Influence Ideas, Capital Ship Ideas, Submarine Ideas, Carrier Ideas, Espionage Ideas, Resistance Ideas
  • Military: Leadership Ideas, Quality Ideas, Quantity Ideas, Offensive Ideas, Defensive Ideas, Air Combat Ideas, Tank Ideas, Bombing Ideas, Occupation Ideas

Each idea group has at least 5 policies that require the idea group itself as well as another idea group to be fully unlocked.

All countries have 8 idea group slots which are unlocked by date, one per year. A game rule allows to extend it from being able to take 8 idea groups up to 26, the additional ones are as well unlocked yearly. An idea group can be chosen for each slot allowing to unlock its ideas and thus gaining their specific bonuses.
Furthermore, countries have 7 national ideas, 2 traditions and 1 ambition, which are unlocked by completing ideas. To unlock all national ideas and thus gaining the ambition, at least 21 ideas have to be unlocked.

Currently there are 31 unique national idea sets included as well as a generic one.
If you are able to adopt a new national idea set (e.g. Imperial German Ideas), you can switch to them by using a decision.
  • Generic Ideas
  • German Ideas
  • American Ideas
  • British Ideas
  • Italian Ideas
  • Soviet Ideas
  • Japanese Ideas
  • French Ideas
  • Canadian Ideas
  • Chinese People's Ideas (PRC)
  • Chinese Ideas (China)
  • Chinese Warlord Ideas
  • Polish Ideas
  • Imperial German Ideas (Non-Aligned)
  • Greek Ideas
  • Spanish Ideas
  • Imperial Chinese Ideas (Manchu & Qing (WW1) & Qing Empire formable)
  • Imperial Greek Ideas (Macedonian Empire formable)
  • Romanian Ideas
  • Turkish Ideas
  • Ottoman Ideas (Ottoman Empire formable)
  • Austro-Hungarian Ideas (Austria-Hungary formable)
  • Portuguese Ideas
  • Swedish Ideas
  • Dutch Ideas
  • Saudi Arabian Ideas
  • Spanish Revolutionary Ideas (Communist or Anarchist)
  • Imperial Russian Ideas (Non-Aligned)
  • Belgian Ideas
  • Swiss Ideas
  • Iranian Ideas
  • Hungarian Ideas

This mod also adds the following formable nations:
  • Macedonian Empire
  • Qing Empire

Compatibility
  • HOI4 Version: 1.14.*
  • should be compatible with any DLC (no DLCs are required to play the mod, but some ideas may give DLC locked modifiers)
  • should be compatible with most mods
    • however there can be problems with mods that remove vanilla content, such as equipment types, ideologies, etc., or that set replace path for the folders this mod uses

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)
  • Russian localisation included (English language)
  • Polish localisation included (English language)
  • Portuguese localisation included (English language)
Most of the ideas don't have descriptions yet, but those will be added in later updates.

A Japanese translation can be found here.

Credits
A few graphics and sounds were taken from Europa Universalis IV.
Thanks to LordVarangian for helping me with some ideas, idea groups and policies.
Thanks to Silver Knight of Anor Londo for the ideas' descriptions.
Thanks to Maxwell & Ismail for the national ideas' descriptions.
Thanks to Abbus for some of the idea group icons.

Other
If you find any bugs or have any suggestions, please let us know in the comments.

Also, feel free to join us on our Discord[discord.gg].
Popular Discussions View All (3)
48
24 Aug @ 6:11pm
Suggestions&Ideas
El.bar.de.los.muchachos
4
23 Aug, 2022 @ 7:58am
Citizenship for Service
Big Cunt Belle
1
26 Jun, 2019 @ 11:11am
crash report I played information age mod during download came crashing report
juha.kananen
572 Comments
Lonadar 6 Sep @ 11:08pm 
Hi LimonenZitrone! I've tested this with many other mods in my playset, and the only issue I have is with Road to 56. No matter what order or if I use other mods or not, R56 and this mod make the game crash during boot up. Any hopes for a compatibility patch? Really wanna use this mod in my ongoing campaign!
LimonenZitrone  [author] 24 Aug @ 4:13pm 
@Immortal2: I think it does. But not 100% sure.
Immortal2 24 Aug @ 9:34am 
does this mod work with The Great War Redux?
ethanszz 17 Jul @ 7:19am 
I wish there was a way to change the once a year thing
Endie 6 Jul @ 8:44am 
Thanks, @LimonenZitron
LimonenZitrone  [author] 29 Jun @ 4:24pm 
@Endie: If I see that right, that applies the vanilla rule for being able to force government, which only fascists and communists were able to do back when I added it. Seems like by now every ideology can, which makes it a bit pointless. I'll see if I can replace it with something fitting.
Endie 29 Jun @ 1:55pm 
@limonenzitrone Long time user, first time caller. Ace mod I've used for years, and amazing support.

For the first time I thought I'd try the influence ideas, but I cannot work out how to use the Ideological Expansion policy (influence + diplomatic). How do I actually enact the change of ideology on the target?
Maxene 18 Jun @ 3:09pm 
There is so many things in this holy SHIT.

I like it but man it feels like way too much xD
Miki 11 Jun @ 6:24am 
MD version pleaseeee
manuventur 23 Mar @ 6:44am 
Hey do you think you could make a Millenium Down version? I think it would go great