XCOM 2
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Advent Titan Standalone
   
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26.669 MB
2 Jun, 2019 @ 6:39pm
3 Jun, 2019 @ 1:53pm
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Advent Titan Standalone

Description
Adds the Advent Titan enemy from A Better DLC as a standalone unit, it does not depend on A Better Advent like the original mod does. (Although that doesn't mean you can't use it alongside this mod)


Description of the unit from the original mod:
The Titan is a heavy melee unit that is armed with the Hunter's Axe. Titans have lots of armor, health and even shields, making them extraordinarily tanky for a single ADVENT unit. They are however also melee only and while they do carry an Advent Shotgun, they only use it very rarely (like a vanilla Stunlancer). Despite their sluggishness, they will try to flank one of the XCOM soldiers. Should they achieve this, they will throw their axe into that poor saps' face, then go into melee mode.
Make sure to outmaneuver these guys, otherwise you'll see a sudden burst of damage coming your way.
Titans come in three tiers like most ADVENT units. They are followers only and can be part of any ADVENT group, no matter if it's lead by an alien or an ADVENT leader.
Titans use the exact same Hunter's Axes that players use, with tier 2 and tier 3 having the appropriate upgrades as well. This means that they can also cause the secondary effects that XCOMs axes can cause (Burn, Stun).

Personal Lore:

"The ADVENT Titans were designed to work as offensive units, as opposed to the Shieldbearer’s more defensive role. A heavily armored assault unit, Titans come equipped with their own versions of ADVENT powered armor, as well as rifles modified with a shotgun configuration. They also wield dual throwing axes featuring experimental cloaking technology, though only one is kept hidden at a time for reasons yet to be determined. Additionally, their upper body strength levels have been enhanced due to certain gene modifications that introduce non-human primate genes. As a result, their axe throwing skills are remarkable and deadly. However, this comes at the cost of degrading their mental faculties to the point where they’re considered the dumb, angry troops of the ADVENT army. Excelling in close quarters, they are best taken on from a distance."

(The Cloaking tech thing is my justification for the invisible throwing axe bug that is still present from the original mod)


I would like to thank DerBK for allowing me to port over the unit, A Better Advent is a great mod and should definitely be given a shot, if you do use it you should also use his A Better DLC mod which is where this unit originally came from, this release is meant to be enjoyed by those who do not want the whole ABA package.

Also shoutout to BasikShaft for assistance with the written lore


If any bugs arise, just comment down below and I'll try to get to them, there probably shouldn't be any trouble though.

Link to original "A Better DLC" mod: https://steamproxy.net/sharedfiles/filedetails/?id=1481840594
24 Comments
4rrakis 29 Dec, 2021 @ 3:07pm 
@ScriptGenius12 WotC is a requirement, so I would guess so.
ScriptGenius12 29 Dec, 2021 @ 2:59pm 
Does it work for wotc?
RoxeusRose 6 Aug, 2020 @ 7:17pm 
thanks
Deadput  [author] 5 Aug, 2020 @ 9:04pm 
Stunlancer corpse I think, but no unique rewards if that's what your asking.
RoxeusRose 4 Aug, 2020 @ 8:38pm 
Al matarlos dejan algo ?
Cato 23 Apr, 2020 @ 6:04am 
Deadput  [author] 22 Apr, 2020 @ 6:22pm 
Alright so for anyone using these standalone ports try using ABAI for a better experience at least until I update the mod.
Cato 22 Apr, 2020 @ 5:22pm 
To confirm, I use this with AB:AI and the Titan is a lethal b#stard with his shotgun at times.
Deadput  [author] 22 Apr, 2020 @ 5:16pm 
Yeah these ports were made when I understood less about how Xcom's AI worked so the Cryo Priest is absolutely a mess and I've wanted to go back to it as well as make my own version as a Purifier type but haven't had the motivation.

I can update this mod with those changes sometime but no promises on when because of other priorities.

So thank you for bringing it to my attention, I do recommend others to try A Better AI (Not ABA itself) if there are still wonky things with the mod.
Malek Deneith 22 Apr, 2020 @ 1:12pm 
Hey, first of all thanks for those standalone versions.

Decided to comment to let you know that Advent Titan's XComAI.ini is missing a few bits relating to axe throw, that are specific A Better Advent AI. To be precise you'd also need to copy:
- EvaluateFlankedEnemyTargets_ABA which also needs
- TargetHitChanceNotLow
- TargetNotBound
- TargetNotSacrificeProtected

Those last two also call for those two:
- TargetAffectedByEffect-Bind
- TargetAffectedByEffect-DLC_3SacrificeShield

Lastly later on there's a reference to one other behavior missing:
- TryMoveIntoFlank

(Also Cryo Priest's AI looks like a mess but: a) in this case it's true to ABA original xD and b) I gave up on trying to make heads or tails out of it and ended up using AA's purifier AI instead xD)

Anyway hope you don't mind me pointing this out, and hope it helps. Cheers!