Space Engineers

Space Engineers

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(ARMCO) Imperial Light Incursions
   
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
9.797 MB
29 May, 2019 @ 7:15pm
26 Nov, 2019 @ 8:43pm
21 Change Notes ( view )

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(ARMCO) Imperial Light Incursions

In 1 collection by Kreeg
ARMCO Starwars Project Rebirth
10 items
Description
This is a quick & temporary NPC Mod, using Lucas's Modular-Encounters-Framework, to spawn groups of specific Empire-based ships constructed of ImperialMod assets.
As such, this will spawn using MES, Starwars Based Ships controlled by Opposing Factions such as the Mining-Guild, Black-Sun, and select custom opponents such as KKED.

Content
This Encounter mod, includes encounters such as the below
  • Mining-Guild \ KKED Golan Station (Space, Defensive Station)
  • Mining-Guild Relay Station (Aggressive Station, Planet or Space)
  • Mining-Guild Hauler (Space) \ Dropship (Planet)
  • KKED TIE-Droid Carrier (Space, several variants)
  • KKED Vengeance-Class Frigate (Space)
  • Mining-Guild Patrol-Ship (Space, Planet)
  • Mining-Guild Dropships \ Enforcer \ Survey (Planet)
  • Mining-Guild Supply-Cache (Planet)
  • Black-Sun \ Hutt Pirate-Nebulon (Space)

Several of these, have Reinforcement capacity, such as spawning TIEs to defend themselves!
Note, "Aggressive" in this context, means they begin the fight themselves instead of waiting for the Player to engage.
"Defensive", means they wait for the Player to enter their range first, before engaging the player!
Planets are presently more fleshed out, with the Mining-Guild over Space -- With Space, also being more dangerous, and will become so later on.

Main Project Link: ARMCO Starwars Project Rebirth
https://steamproxy.net/sharedfiles/filedetails/?id=2007374461

NOTICE
This is experimental, and as stated, is a quick NPC set-up.
And is prone to adjustments & additions, per the ARMCO SW Project Rebirth.

Legal
Star Wars, the franchise, is owned via Disney.
Rights Reserved properly to Disney & their respective owners, for such concepts, sounds, and similar matters.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
85 Comments
Kreeg  [author] 28 Jun, 2023 @ 4:17pm 
There is a SW called "Rebirth" I believe that fields additional or more NPCs of this type
In addition, in the mod is the Blueprint Files I referenced to create these NPCs.
As for ones, I've got - Yeah this holds all the SW NPCs I had operational at the time
PIGFISHER THE GREAT 28 Jun, 2023 @ 2:32pm 
Hey Kreeg i know your burned out on space engineers but i was just curious is this the only encounter pack you have that uses your SW assests? My friend and i were looking for more PVE stuff.
Darklus 21 Mar, 2023 @ 6:39am 
Dear Kreeg,

Thank you for creating this mod, however there seems to be an error whereby once one of these NPC are spawned all weapon systems dont work. they give Drain option like they are some sort of sorter. or ejector.

Possible to fix so I can pay this again?
Kreeg  [author] 9 Oct, 2022 @ 12:01am 
This is the one that spawns the speeder.
However the speeder is composed of blocks from ImperialMod.
Danklad 8 Oct, 2022 @ 11:29pm 
Ok, I apologize but this is the only armco/starwars mod i have subscribed to and the only thing i took out was this and when i do i cant save and i understand that it is not this mod then which one from MES do you know spawns the speeder? Also thank you for replying so quick.
Kreeg  [author] 8 Oct, 2022 @ 11:12pm 
This mod itself doesn't have blocks.
This mod just spawns NPCs using MES, and the grids are made of blocks from ImperialMod.
Nothing in this mod, nor those is special or more difficult to remove than normal.
Danklad 8 Oct, 2022 @ 10:58pm 
i haven't built anything with the mod at all, the reason why i wanted to remove it was bc a speeder crash landed in my base and is blasting everything and since it ts so durable i cant break it in time for everything to not break. After i remove the mod i cant save the game anymore
Kreeg  [author] 8 Oct, 2022 @ 2:23pm 
I'd assume that means in your save, you've built or have grids with other mod content.
This mod only has NPCs - said NPCs use blocks from the dependencies.
Danklad 8 Oct, 2022 @ 2:00pm 
nice mod but i cant remove it without my save breaking
Macho Bear Panda Savage 8 Mar, 2022 @ 2:24pm 
Sorry Kreeg, I figured it out. Great mod by the way, I am just not ready for all the new block types. It seemed REALLY cool though! Thank you for the fast reply.