Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only real downside to this map is that there are too many ammo crates so combined with the far away spawns it makes this a bit too easy but it's still a very fun and amazing looking map that I recommend 10/10.
However, when I exited the castle, the ground looked like it was...glossy. Way, WAY too glossy for something that is surrounded by lava.
healer lv25 abuse the lava as zedtrap. As its mentioned in the desricption... dont go into the lava ;-)
The Map ist build with a KillZVolume right under the floor so you dont fall forever during the round. Its only possible during trader or after the boss, and this is nothing i can modify.
Thanks for the Report about the ladder, i tried it many times without issues, but maybe i will just replace it by a real stair beside the tower.
I'd remove the ladder, as it's buggy and can cause excessive fall damage if you glitch in it. Mind you, this is mostly Tripwire's fault for not putting in proper ladder climbing mechanic...which they probably should've a long time ago.
A fun little map that I mostly use to hear the screaming sounds of my characters that are on fire. 9/11 would lit myself up again.