Space Engineers

Space Engineers

99 valoraciones
Helios T-6C Deimos
   
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Type: Blueprint
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626.420 KB
28 MAY 2019 a las 10:40
20 JUN 2020 a las 15:05
6 notas sobre cambios ( ver )

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Helios T-6C Deimos

En 1 colección creada por Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 artículos
Descripción
[Vanilla|Survival Ready|Subgrids]

A simple placeable turret with 6 gatling-guns and a tilt-lock reload procedure.

It is set up to work with all major turret scripts (choose one). The reload will only work with the Diamond Dome script.

It is conveyored through the connectors,that lock automatically when the ammo runs low. This only works with the Diamond Dome script, but the connector can already hold enough ammo for 3 minutes of continuous fire(x1 Inventory).
When you opt for a different script you can still lock the connectors and reload manually.


Some stats:
-Blocks: 82
-PCU: 1253
-Mass: 6.4 t
-Max-Angle: [-30°] - [90°] Up

Setup:
Choose one of the three turret scripts and follow the instructions:

A: Whip's Turret AI Slaving Script - complicated setup, lots of customization, very reliable
1.-Make a hole for your turret (1x3) (can fill in the sides later)
2.-Place a single turret on your ship
3.-Rename Turret Group X (change the X to a,b,c or something) (delete the old Turret Group X!!)
4.-Place one or more AI turrets close by and include them in the group
5.-Nametag all AI turrets with 'Designator', e.g. "Interior Turret 2 Designator"
6.-Repeat step 2-5 as many times as you want
7.-Delete the group called DDS Turrets
8.-Place a programmable block on your ship and load Whip's script

B: Diamond Dome Defense Script - medium setup, some customization, +tilt-lock reload
1.-Make a hole for your turret (1x3) (can fill in the sides later)
2.-Place turret on your ship (as many as you want)
3.-Place at least one AI turret on your ship
4.-Group all AI turrets as 'DDS Designators'
5.-Delete the group called Turret Group X
6.-Place a programmable block on your ship and load the Diamond Dome script
7.-Add this to the Custom Data of the Prog Block:
[DDS] ReloadLockStateAngle=73
8.-Feed the turret with ammo through a conveyor sorter with drain all and whitelist ammo containers (only necessary for survival)
9.-Recompile script if you add more turrets

C: Rdav's Easy Auto Turret Script - simple setup, limited options
1.-Make a hole for your turret (1x3) (can fill in the sides later)
2.-Place turret on your ship (as many as you want)
3.-Place at least one AI turret on your ship
4.-Delete all groups
5.-Place a programmable block on your ship and load Rdav's script
22 comentarios
Brian Stormborn 8 FEB 2020 a las 6:27 
Thank you
Major Jon  [autor] 7 FEB 2020 a las 12:23 
The script does it automatically, there's more info on it here: https://steamproxy.net/sharedfiles/filedetails/?id=1734964925
Brian Stormborn 7 FEB 2020 a las 11:37 
How does one reload?
Xenomorph 7 DIC 2019 a las 10:12 
Thy:)
Major Jon  [autor] 7 DIC 2019 a las 9:04 
Yes, with this script: https://steamproxy.net/sharedfiles/filedetails/?id=944915802
The setup should be easy, I think you just have to change the group name to "MART 1".
Xenomorph 7 DIC 2019 a las 8:10 
Hi. Can i Use this turret for manual aiming somehow?
Brian Stormborn 26 NOV 2019 a las 11:53 
Ok thanks
Major Jon  [autor] 23 NOV 2019 a las 4:27 
Mabe scripts are disabled on your server? I didn't write the script, I only built this turret. It also works with all of the other turret scripts, maybe one of them works for you.
Brian Stormborn 22 NOV 2019 a las 22:13 
The script didn’t load in my gtx server
Major Jon  [autor] 10 NOV 2019 a las 14:55 
Theres lots of variables in the script btw, I think one makes the friendlyfire protection harsher, but it's turned off by default.