Space Engineers

Space Engineers

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Helios T-6C Deimos
   
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28 May, 2019 @ 10:40am
20 Jun, 2020 @ 3:05pm
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Helios T-6C Deimos

In 1 collection by Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 items
Description
[Vanilla|Survival Ready|Subgrids]

A simple placeable turret with 6 gatling-guns and a tilt-lock reload procedure.

It is set up to work with all major turret scripts (choose one). The reload will only work with the Diamond Dome script.

It is conveyored through the connectors,that lock automatically when the ammo runs low. This only works with the Diamond Dome script, but the connector can already hold enough ammo for 3 minutes of continuous fire(x1 Inventory).
When you opt for a different script you can still lock the connectors and reload manually.


Some stats:
-Blocks: 82
-PCU: 1253
-Mass: 6.4 t
-Max-Angle: [-30°] - [90°] Up

Setup:
Choose one of the three turret scripts and follow the instructions:

A: Whip's Turret AI Slaving Script - complicated setup, lots of customization, very reliable
1.-Make a hole for your turret (1x3) (can fill in the sides later)
2.-Place a single turret on your ship
3.-Rename Turret Group X (change the X to a,b,c or something) (delete the old Turret Group X!!)
4.-Place one or more AI turrets close by and include them in the group
5.-Nametag all AI turrets with 'Designator', e.g. "Interior Turret 2 Designator"
6.-Repeat step 2-5 as many times as you want
7.-Delete the group called DDS Turrets
8.-Place a programmable block on your ship and load Whip's script

B: Diamond Dome Defense Script - medium setup, some customization, +tilt-lock reload
1.-Make a hole for your turret (1x3) (can fill in the sides later)
2.-Place turret on your ship (as many as you want)
3.-Place at least one AI turret on your ship
4.-Group all AI turrets as 'DDS Designators'
5.-Delete the group called Turret Group X
6.-Place a programmable block on your ship and load the Diamond Dome script
7.-Add this to the Custom Data of the Prog Block:
[DDS] ReloadLockStateAngle=73
8.-Feed the turret with ammo through a conveyor sorter with drain all and whitelist ammo containers (only necessary for survival)
9.-Recompile script if you add more turrets

C: Rdav's Easy Auto Turret Script - simple setup, limited options
1.-Make a hole for your turret (1x3) (can fill in the sides later)
2.-Place turret on your ship (as many as you want)
3.-Place at least one AI turret on your ship
4.-Delete all groups
5.-Place a programmable block on your ship and load Rdav's script
22 Comments
Brian Stormborn 8 Feb, 2020 @ 6:27am 
Thank you
Major Jon  [author] 7 Feb, 2020 @ 12:23pm 
The script does it automatically, there's more info on it here: https://steamproxy.net/sharedfiles/filedetails/?id=1734964925
Brian Stormborn 7 Feb, 2020 @ 11:37am 
How does one reload?
Xenomorph 7 Dec, 2019 @ 10:12am 
Thy:)
Major Jon  [author] 7 Dec, 2019 @ 9:04am 
Yes, with this script: https://steamproxy.net/sharedfiles/filedetails/?id=944915802
The setup should be easy, I think you just have to change the group name to "MART 1".
Xenomorph 7 Dec, 2019 @ 8:10am 
Hi. Can i Use this turret for manual aiming somehow?
Brian Stormborn 26 Nov, 2019 @ 11:53am 
Ok thanks
Major Jon  [author] 23 Nov, 2019 @ 4:27am 
Mabe scripts are disabled on your server? I didn't write the script, I only built this turret. It also works with all of the other turret scripts, maybe one of them works for you.
Brian Stormborn 22 Nov, 2019 @ 10:13pm 
The script didn’t load in my gtx server
Major Jon  [author] 10 Nov, 2019 @ 2:55pm 
Theres lots of variables in the script btw, I think one makes the friendlyfire protection harsher, but it's turned off by default.