Space Engineers

Space Engineers

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Artakha Battleship
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
29.938 MB
28 May, 2019 @ 6:50am
1 Change Note ( view )
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Artakha Battleship

In 1 collection by revox79
Europan Isles Protectorate
13 items
Description
Created by the Europan design bureau the Artakha class battleship is the emergent product of the Gen2 line of aerospace craft. After the encounter with the extra-solar entity known as [REDACTED] The E.I.P. military counsel decided to accelerate development of the new generation of Artakha battleships. Whilst the design was not given time to complete a testing period, Recent combat engagements with the U.E.R. fleets have shown the Artakha to be a destructive juggernaut in any active engagement across the system.


Name: Artakha
Class: Battleship
Mass:12,617,590
Block Count: 6,508
Area of Operation: Planetary atmosphere(1G), Space, Gravity well



Weapons:
-Gatling Turrets X32
-Missile Turrets X6
-Rocket Launchers X24
-Interior Turrets X39


Specialized Systems:
-Heavy Turrets X2
-Spinal Heavy Repeater Cannon
-Nuclear missiles X4 (Reloadable)
-Regenerative Hull


Production Systems:
-Basic Assemblers X10
-Assemblers X13
-Refineries X2


Credits :
Scripts by: MMaster, Whiplash141, PL1L1P, Rdav, Alysius
24 Comments
alexbali255 21 May, 2023 @ 10:21am 
PCU is ~127,000
BlueRap 6 May, 2021 @ 1:33am 
What's the PCU count?
Johnny Five 13 Oct, 2020 @ 10:35pm 
Beautiful ship>Built in survival in a few hours. However had problems others have had.. connectors didn't go to O2, assemblers, refiners.. anything.. welders were turned so nothing would past thru.. basic assemblers have 1 entry point.. and with a solid block there nothing gets in.. cut off route. Spent a few hours trying to fix but not worth the time. Great looking ship.. but issues...
revox79  [author] 27 Jun, 2020 @ 3:26am 
@xXGuN_sLiNg3r98 missiles are produced trough welders, the attachment points for the missiles are on rotors in the engine pods
xXGuN_sLiNg3r98 26 Jun, 2020 @ 4:56pm 
I put this in a projector on survival and after 1 month it was built.............with no "missles"
any help would be great
butcher04 29 Feb, 2020 @ 8:59am 
@revox79 The hangar is a bit cramped, even a small driller enters very tightly. Sometimes the driller is pinned by a door). The battleship is simply beautiful! Dual guns did not work, they were replaced with MK3 guns, they look smaller, but they shoot and do not load the system with scripts. Reinforced the bow with heavy armor, since it breaks easily. I look forward to something no less amazing!
The original dual guns does not recharge because the main conveyor in the guns is not installed correctly, it is not connected to the rotor part.
revox79  [author] 25 Jan, 2020 @ 9:11am 
@butcher04 side connectors are mainly for docking, supplies are the easiest to load from the hangar. Repair system is made to cover most vitals/ plating and is integrated with the missile reload. As for the heavy gun ammo not pulling trough, rotors more than likely are interfering
butcher04 21 Jan, 2020 @ 8:05pm 
The side connectors are not connected anywhere, and the conveyor network is divided into several parts. For example, the loading of ore to be processed manually through the containers. The repair system is also not centralized, it is difficult to monitor the availability of materials for repair because of this. I connected the conveyors, but there was a problem with a double heavy gun. It is connected to the pipeline, but the transfer of ammo does not occur, the reason is not clear. The front gun rotates in azimuth, while the rear gun rotates up and down. How do I fix it?
maverick 21 Jul, 2019 @ 2:44pm 
nice ship ill try to build it soon
Maxwell 24 Jun, 2019 @ 9:39am 
Wonderful ship