Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This issue is troublesome because other mods can "fill" for this missing file.
People who had at least 1 mod which uses this specific file didn't have the bug at all.
I'm not the only one who uses this file :D (it allows very easy modding without modding knowledge)
Stuff is now updated and should work, unless there are other issues*
Error loading plugin
I think I know what causes those. (1 file is missing)
I will try to update mod soon.
I found out why the bug didn't happen to me too...
I have been testing something totally not related to this mod in the past and the side effect left behind
I will have to check folders of other mods to see if they have the same problem first
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\steam\steamapps\common\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Non platform assembly: C:\steam\steamapps\workshop\content\254200\1753401356\plugin_wariat117.ShiftToNotFall.dll (this message is harmless)
Error loading plugin 'C:\steam\steamapps\workshop\content\254200\1753401356\plugin_wariat117.ShiftToNotFall.dll'. The classes in the module cannot be loaded.
I'm on win7, using basic QWERTY keyboard (just normal keyboard, not some crapzor or other "gaming" stuff)
Also when I say "shift" "ctrl" I think about left ones (I always forget about existence of right ones since they are useless)
Is there any chance for you to throw your output_log there in comments (it won't fit in 1 comment tho) or on some website like pastebin? Maybe game said some error
Log resets each time you start game so you have to:
-first run the test again
-totally new world
-only 1 mod enabled
-try to spam shift and shift+ctrl few times
-close game
-go for log
Some mods mess around with bindings and they can change it so shift/ctrl isn't shift/ctrl anymore etc
What happens when you use only this mod on some totally new world?