Darkest Dungeon®

Darkest Dungeon®

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A Better Hero: Houndmaster
   
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Class Mods: Class Tweaks
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254.793 KB
24 May, 2019 @ 4:19pm
1 Change Note ( view )

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A Better Hero: Houndmaster

In 1 collection by IOException
IOException's Mods
10 items
Description
This mod simply tweaks the Houndmaster's "Guard Dog", "Cry Havoc", and "Whistle" skills, rebalancing them for better sensibility and enjoyment!

My first tweak was to make the "Guard Dog" skill a free action! This allows you to take, much like the vanilla MAA, other actions in between guarding actions... In fact, this guard is now superior to the vanilla MAA's one, since you're no longer wasting an action to activate it.

And to keep this skill from being too OP, the DODGE buff has been halved. So now in exchange for being able to guard an ally every turn, you're more likely to get hit while guarding.

If you think about it, it makes sense. The Houndmaster is essentially two heroes in one! The Hound hero, being sentient, ought to be guarding an ally by default (i.e. without need of prompting by its human master).

My second tweak was to make the "Cry Havoc" stress heal skill 100% guaranteed! This removes the annoyance of tne RNG, making for a much more pleasant game.

My third tweak was to make the "Whistle" Mark skill debuff enemy DODGE, instead of PROT! It also breaks enemy stealth and can't be dodged!

To me, this makes a lot more sense... I can easily envision a scene where the Houndmaster spots a lurking enemy and then whistles to his comrades, alerting them and catcning the enemy off-guard.

The reason as to why it would be be undodgeable is because there's NOTHING to dodge. It's all sonar!
10 Comments
LemonPoppyMuffin 2 Dec, 2023 @ 12:17am 
I would make the Cry Havoc heal less stress. Whistle should still be able to miss, like bounty hunters's mark. Dodge is a very nice pairing with BH's prot reduction. I don't think the de-stealth is necessary, HM is already quite good. I know this mod is old but whatever.
Don Quixote 12 Feb, 2023 @ 8:02am 
There's a serious flaw with how you modded "Guard Dog". It can be cast infinitely per turn and can stack infinitely per turn.
Leonardo-Lois 11 Jan, 2022 @ 12:01pm 
Good job!This may not balance but your theory is excellent!
Vergil 18 Nov, 2021 @ 8:31pm 
This is... so fucking dumb. Favoritism for this class much? Houndmaster is pretty balanced
Vanillacube 21 Feb, 2021 @ 8:57am 
I like the changes but while out in a dungeon I noticed that nothing beyond my honor is stopping me from using "Guard Dog" over and over again to stack dodge to an insane amount.
I been coupling my Houndmaster with the "Quqin" class mod and they work well together since by her very design she needs to be guarded all the time and this Houndmaster now freely guard all the time.
imfrank 27 Nov, 2020 @ 7:07pm 
can you make a version with eyes?
AGenerikUsername 15 Apr, 2020 @ 7:53pm 
This is a great change for the HM! Now, if only I could find a mod to remove those dumb dog treats...
dmikewilcox 17 Jan, 2020 @ 1:11pm 
You are welcome. It has proven fun and balanced in actual play, if anyone is wondering.
IOException  [author] 3 Jan, 2020 @ 10:25am 
Thank you dmike!
dmikewilcox 30 Dec, 2019 @ 6:02am 
Nice work. It isn't overpowered and is all very logical.