Cities: Skylines

Cities: Skylines

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Salt Lake Tabernacle
   
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3.280 MB
23 May, 2019 @ 10:59pm
27 May, 2019 @ 4:10pm
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Salt Lake Tabernacle

In 1 collection by dereck4
Temple Square - Salt Lake City, UT
8 items
Description
The Mormon Tabernacle completed construction in 1867 and was the location of the LDS church general conference meetings up until the completion of the new LDS Conference Center in 2000. It is home to the famed Tabernacle Choir, and has a max capacity of 3,500. The Tabernacle was closed for refurbishing from 2005-07, in which it received many upgrades to its structure, and also received its distinctive reflective aluminum roofing. It is located at Temple Square in downtown Salt Lake City, Utah.
5 Comments
dereck4  [author] 27 May, 2019 @ 4:18pm 
Update: Fixed the lines in the roof and also adjusted the overall width of the building, which was about 8 meters smaller than the actual building.
dereck4  [author] 27 May, 2019 @ 1:53pm 
@Darf, thank you for having me look into this again, I would have just left it had you not. I completely re-unwrapped the roof in a different way and got it to load without those lines, so you were right, they were in the UV somewhere, that still baffles me because I cannot figure out why those were appearing, but oh well. I am going to make some other minor fixes while I'm in the model and I will upload an update. Thanks again! This is the second time a really experienced asset creator has helped me make improvements to an asset and I love the community and the feedback in Cities!
dereck4  [author] 27 May, 2019 @ 1:22pm 
I am going to play around with this some more, see if I can find anything in the UV
Darf 27 May, 2019 @ 3:27am 
The white lines are probably, because your UV map ends near a white line. Mapping it 5 pixels away on the blue surface will probably resolve the issue.
dereck4  [author] 24 May, 2019 @ 2:57pm 
FYI, I have no idea why the thick white lines are in the roof, there is nothing like it in my model or texture and I can only think that it is the way the game generates the dome architecture for some reason. The alternative, which I have played around with, is to remove the smooth shading on the dome and leave it unaltered, which created a very polygonal, disco ball-like appearance. I feel that the lines and the smooth reflective appearance of the roof are a better solution. Hopefully that isn't too big of a deterrent for folks that want this building, enjoy!