Borderlands GOTY Enhanced

Borderlands GOTY Enhanced

105 ratings
How To Get The Max Inventory Space! (Remaster)
By Galvanized Square Steel and 1 collaborators
This guide is not Mine, I'm just copying and pasting it for the remastered Borderlands



Original: https://steamproxy.net/sharedfiles/filedetails/?id=173045786
   
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Introduction
Something you must know before starting.

Make sure when playing borderlands you can quit without saving. Now, you can learn how to Read Only farm, or simply Quit Without Saving farm Here
Playthrough 1
These claptrap rescue missions always involve finding a damaged claptrap then finding a repair kit and then going back to it for a chance to get a backpack SDU or grenade mod, XP and money. Sometimes the claptrap will even help you by locating a chest after turning in the mission.

Now when you first start playing you will be in playthrough 1. In this playthrough all the claptrap rescue missions you do will give a 100% guranteed backpack SDU as a reward except one.

There are technically 14 claptrap rescue missions in total (in each playthrough). Although the first one you do is part of the story but doesen't give you a backpack SDU as a reward.

The mission Claptrap Rescue: Lockdown Palace for some reason doesn't give you a 100% chance of getting a backpack SDU as a reward, instead sometimes it may give you a grenade mod. So by using the exit before saving method keep trying until you get it. By having a full backpack or even overloaded by mission rewards the chances of getting the backpack SDU seems to be higher but this still hasn't been proven properly so you don't have to do it. Make sure you don't walk near a save point after you get a grenade mod since the game will save and you won't be able to ever get that backpack SDU from that particular mission.

This is the List:

Mission names, locations and backpack SDU availability.
Claptrap Rescue in Fyrestone - No
Claptrap Rescue: Safe House in Sledge's Safe House - Yes
Claptrap Rescue: The Lost Cave in Lost Cave - Yes
Claptrap Rescue: New Haven in New Haven - Yes
Claptrap Rescue: Tetanus Warren in Tetanus Warren - Yes
Claptrap Rescue: Scrapyard in Earl's Scrapyard - Yes
Claptrap Rescue: Krom's Canyon in Krom's Canyon - Yes
Claptrap Rescue: Trash Coast in Trash Coast - Yes
Claptrap Rescue: Old Haven in Old Haven - Yes
Claptrap Rescue: The Salt Flats in The Salt Flats - Yes
Claptrap Rescue: Crimson Fastness in Crimson Fastness - Yes
Claptrap Rescue: The Lumber Yard in The Lumber Yard - Yes
Claptrap Rescue: Lockdown Palace in Lockdown Palace - Yes but not 100% chance
It's a Trap... Clap in Tartarus Station - Yes
Playthrough 2
Now things are very different from playthrough 1 since only 7 (8 if you haven't done Claptrap Rescue: Lockdown Palace in the first playthrough) of the claptrap missions give you a chance of receiving a backpack SDU or a grenade mod (that we don't want).

First thing you must not do is complete the base game story in playthrough 2 (killing the destroyer), as this will give you a 0% chance of obtaining a backpack SDU or even a grenade mod in Claptrap Rescue: The Lumber Yard and It's a Trap... Clap. Make sure you do these two missions before doing Destroy The Destroyer as I made the same mistake!

This is the list:

Mission names, locations and backpack SDU availability.
Claptrap Rescue in Fyrestone - No
Claptrap Rescue: Safe House in Sledge's Safe House - Yes but not 100% chance
Claptrap Rescue: The Lost Cave in Lost Cave Yes but not - 100% chance
Claptrap Rescue: New Haven in New Haven Yes but not - 100% chance
Claptrap Rescue: Tetanus Warren in Tetanus Warren Yes but not - 100% chance
Claptrap Rescue: Scrapyard in Earl's Scrapyard Yes but not - 100% chance
Claptrap Rescue: Krom's Canyon in Krom's Canyon - No
Claptrap Rescue: Trash Coast in Trash Coast - No
Claptrap Rescue: Old Haven in Old Haven - No
Claptrap Rescue: The Salt Flats in The Salt Flats - No
Claptrap Rescue: Crimson Fastness in Crimson Fastness - No
Claptrap Rescue: The Lumber Yard in The Lumber Yard - Yes only if playthrough 2 story is not completed
Claptrap Rescue: Lockdown Palace in Lockdown Palace - Yes if not completed on playthrough 1 but No if already done on playthrough 1
It's a Trap... Clap in Tartarus Station - Yes only if playthrough 2 story is not completed

If you did make the mistake of completing the story in playthrough 2 the only way of definitely getting the backpack SDU from those 2 missions is to go on a friends hosted game in which they did not complete the main story on playthrough 2.
Evaluation
The legit max inventory space is 72.
An inventory of 42 spaces unlocks an achievement called "Fully Loaded".
Each backpack SDU gives 3 additional spaces to the inventory.
With more space you can have a larger collection of your weapons you would like to keep. With the bank from "Mad Moxxi's Underdome Riot" the total is 114. With the weapon, shield class mod and grenade mod slots this brings this up to 121.

The odds of getting the SDU (if they're not guaranteed) increase if you are full and especially if you are overloaded from mission items. As well as if the player has less than 42 slots available - Thanks Bloodscape for the info

If you want to know more about this topic, you can acess The Wiki [borderlands.fandom.com]

If you have any questions, simply comment below.
What would be very helpful is if anyone can spot any spelling, punctuation and grammar for me to fix.

Hopes this helps and enjoy playing one of the best games ever!
26 Comments
Aki-San 14 Dec, 2023 @ 8:39am 
actually, that "max" is only true, if you do not count overloading. you can technically fill up to like 300 items (in theory) and just "hotswap" them.
jehr 4 Sep, 2023 @ 6:20pm 
Also, you have to get the SDU's before killing the Rakk Hive (giant woolly mammoth monster) in playthrough 2. Oasis fast travel helps, but you can't fast travel to the lumber yard claptrap in zombie dlc
jehr 4 Sep, 2023 @ 6:18pm 
On playthrough 2, make sure you have full inventory of guns/shields, do side-quests to get at least 10 items past your capacity. It helps with the RNG to get the SDU from the claptraps that give SDU's. People says theres nothing in the code that makes this true, but it really helps. 6-7 tries with 52/40 inventory (52 holding/40 capacity) and I'll get the SDU. 38/40 and 20 tries and still didn't get it. I'm working on max inventory on 4 characters now.
Crusader Tim 17 Jun, 2022 @ 2:37am 
thanks bro
Galvanized Square Steel  [author] 13 Apr, 2022 @ 2:00pm 
apparently not, the wiki states as "Secret Armory of General Knoxx - (Playthrough 1 -or- 2, not both)"

if you want you can check it here: https://borderlands.fandom.com/wiki/Storage_Deck_Upgrade#Playthrough_2
MrEWhite 12 Apr, 2022 @ 8:07pm 
Could you get the SDU in Lockdown Palace on PT2, and then go back to PT1 and get it?
Galvanized Square Steel  [author] 28 Feb, 2022 @ 6:20am 
mos of the SDUs on Playthrough 2 are not guaranteed as mission rewards, so you may have been real unlucky with them
ad_slamdunk 27 Feb, 2022 @ 7:11pm 
How come people are saying the the max inventory space is 72? After completing play-thorough 1 and 2 and completing all the claptrap rescue missions, the inventory space that I have is 42.
78[RUS] Alex 7 Jan, 2021 @ 1:56pm 
Claptrap Rescue: Lockdown Palace in Lockdown Palace - Yes but not - 100% chance on playthrough 1, No on playthrough 2
I got none :steamsad:
Bloodscape 9 Oct, 2020 @ 7:29am 
No problem. The info is from a public source.

https://borderlands.fandom.com/wiki/Storage_Deck_Upgrade

Those people did unbelievable tests to the game.