Heroes of Hammerwatch

Heroes of Hammerwatch

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Arcanist Class (reworked)
   
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Type: Mod
Taille du fichier
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1.259 MB
22 mai 2019 à 10h38
25 oct. 2021 à 12h50
29 notes de changement ( voir )

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Arcanist Class (reworked)

Dans 2 collections faites par Saerus
funtime
34 objets
funtime2
20 objets
Description
Rework
This class was reworked at the end of September 2019 to provide a faster playstyle with a more unique challenge (balancing life and mana in a different way). The rework also addressed the Comet bug.

Overview
The Arcanist is a mobile, high-risk high-reward class that converts most of its life into mana, but has a powerful mana-shield passive to compensate. To sustain this large pool of mana, the Arcanist must continue to funnel what little health they have into mana with the Conversion skill. This class also has a unique basic attack that can spend mana to fire several projectiles and it scales with both attack and skill power.

Stats and Title
The stats and title (skill power) are identical to Wizard.
Health
Mana
Health Regen
Mana Regen
Armor
Resistance
Base
35
70
0
1.5
0
2
Per Level
4
15
0.025
0.1
0.2
0.5

Notes
- Includes Tier 6+ for "More Town"
- Uses the Wizard character sprite, but skill sprites are new/modified
- Tested in multiplayer with no issues (the old Comet bug is fixed on the revised Unstable Glyph skill)

Known Issues
- It is possible to teleport into (and out of) pits. The quick fix would prevent teleport from warping over rocks and small gaps so I won't do that. A proper fix may be added at some point.

Sprites
https://opengameart.org/users/eleazzaar
https://opengameart.org/content/fire-trap-rune-animation-sprite-sheet

Sounds
https://freesound.org/people/DWOBoyle/sounds/474180/
https://freesound.org/people/Spennnyyy/sounds/323502/
https://freesound.org/people/qubodup/sounds/442825/
https://freesound.org/people/IanStarGem/sounds/478809/
Arcane Missile sound is also from freesound.org but I misplaced the link. Sorry!

Like this class? Check out my other one here: https://steamproxy.net/sharedfiles/filedetails/?id=1870683687
Discussions populaires Tout voir (2)
10
6 aout 2023 à 22h08
Balance
Saerus
4
26 oct. 2019 à 20h59
Bugs
Saerus
36 commentaires
Méphistopheles 12 mai 2023 à 1h49 
i found it... i found it...
Méphistopheles 12 mai 2023 à 1h39 
i dont get it... how to play as this character ?
Charming Dazz 4 mai 2023 à 13h30 
Okay, after playing for 3 more days and getting alot further than I thought I would. I suddenly now understand how the "runes" work. Sorry.
Charming Dazz 1 mai 2023 à 16h36 
How do I get the runes to work? I have the skill... Or at least I think I do, and no runes every spawn, even when using the ability, no runes spawn.
andrius319 8 avr. 2022 à 3h20 
played a bit, reached ng1, its all cool, but it feels like its missing one more skill. Its has essentially one spam skill and one bomb skill (i havent used bomb skill that much yet), all others are essentially just support. Not saying that it should be changed but while if creating other class mod in the future playstyle diversity should be considered.
Paradox Edge 19 mars 2022 à 3h13 
Actually I feel like the walking over pits business is not a bug at all. But rather just an intended feature for the "magical wizard man". Floating is a thing that wizards do.
Das Marv 12 mars 2022 à 3h54 
hey ho give this class a class title `?
Saerus  [créateur] 22 oct. 2021 à 8h33 
I recently replayed the class and I agree that it needed just a little bit more damage on the default attack and it was too squishy. Maintaining runes was also a bit too tedious and costly. These issues have been addressed and balance should be in a good place now.
snoligostranssexual 16 mai 2020 à 9h54 
honestly i've played it for a little bit and i think a buff would help. I don't really like getting one-shotted by most things, including spikes. I think a mix of Speed Hp and range and/or damage on primary attack.
xbox 22 févr. 2020 à 15h45 
can yo release the old version of the class?