RimWorld

RimWorld

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[1.0] Combat Shields - Unofficial Sci-Fi Addon
   
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Mod, 1.0
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236.134 KB
21 May, 2019 @ 11:45am
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[1.0] Combat Shields - Unofficial Sci-Fi Addon

Description
Adds a variety of specialised futuristic shields to 'Combat Shields'.

The Wedge shield - 'A cumbersome, heavy duty shield made of advanced alloys and designed to deflect all manner of sharp impacts and projectiles.' - extra defence against sharp attacks

The blast shield - 'A heavy shield made of advanced and plasteel nanosprings. Designed to withstand powerful explosions and deadly blunt impacts.' - extra defence against blunt attacks and explosives

The energy shield - 'An advanced shield made with Spacer shield emitters and designed defend against any incoming threat while remaining uncumbersome and unobtrusive.' - good defence against sharp and blunt attacks and very light
Popular Discussions View All (1)
1
18 Mar, 2020 @ 6:52pm
when using this mod and rimslave this error:
RankLord123
100 Comments
LarsSvengard 2 Jun @ 2:13pm 
lts's first mod
neat
Mlie 23 Mar, 2020 @ 2:42pm 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2033036393
Hope this helps anyone!
kzs583 22 Mar, 2020 @ 11:18pm 
please 1.1 ver
Sunlight88 16 Mar, 2020 @ 12:41pm 
can you please update to 1.1? :)
kirbykibble 1 Mar, 2020 @ 1:01pm 
Hey! So I love this mod, will there be a 1.1 version update?
TT5 26 Feb, 2020 @ 9:54am 
do we get a 1.1 version ?
Party.gif 2 Feb, 2020 @ 9:20pm 
CE?
nevrax21 2 Feb, 2020 @ 9:17am 
I have pb with your mod, when i want craft a shield , nothing happens .
My pawn stay immobile ahead his workbench
LTS  [author] 17 Oct, 2019 @ 9:28am 
that should happen with any weapon that's not marked as a shield sidearm, the same should happen with any shield from the base mod
Pvt Okosan 17 Oct, 2019 @ 7:27am 
Now that I've figured out how to craft them, whenever I try to equip the energy shield my pawns just put it into their inventory. I haven't tried the other shields from this mod, but the regular shields from the base mod work fine. Is it something with what they have equipped or a bug probably from an incompatibility?