Space Engineers

Space Engineers

67 ratings
(No Mods) Rogue Shadow
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.654 MB
19 May, 2019 @ 5:49pm
19 May, 2019 @ 9:09pm
3 Change Notes ( view )
You need DLC to use this item.

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(No Mods) Rogue Shadow

Description
"All right. Go wherever you want. Take the ship: It's always been yours anyway."
―Rahm Kota



This ship is 100% vanilla (meaning no mods), Earth ready (at least), and can be recreated in survival.

The Rogue Shadow was a unique starship that served as the personal transport of Starkiller, the secret apprentice of the Sith Lord Darth Vader. In addition to its main occupants, the apprentice and his training droid PROXY, the vessel was piloted by eight Imperial officers in turn, including Captain Juno Eclipse, the leader of Vader's Black Eight Squadron. Built primarily for stealth and infiltration purposes, the Rogue Shadow incorporated state-of-the-art cloaking technology and a highly advanced hyperdrive engine in its design, thus allowing the apprentice to travel anywhere throughout the galaxy without risking detection.

Looks best with [VSI] Recolorable Thrusters mod!
https://steamproxy.net/sharedfiles/filedetails/?id=1354870812&searchtext=%5BVSI%5D+Recolorable+Thrusters

Survival Rating: 5/10
Lots of subgrids and very cumbersome.

Source: https://starwars.fandom.com/wiki/Rogue_Shadow
26 Comments
Cole1138  [author] 18 Jul, 2019 @ 7:55pm 
@R311 Yeah, I think either the ship in the second game is a different variation, or a different ship completely, because ships don't magically change shape xD I might toy around with the idea of making TFU 2 Rogue Shadow, but idk yet ;) And thanks! :D
Rell 17 Jul, 2019 @ 1:04am 
Absolutely stunning! One question though, have you seen the way the ship changed in the second game? I remember it being much more symmetrical and streamlined. Maybe I'm wrong. The first version still looks the best in my opinion.

Love your work! :)
Cole1138  [author] 9 Jul, 2019 @ 10:09am 
@Epic Tails Thank you! :D
Spyro The Gamer 8 Jul, 2019 @ 11:26am 
This looks nice. Downloading now.
[LC] Kayn de Lunaris 28 May, 2019 @ 12:39pm 
I'm not Mad or wanna make u angry, but ur ship is sadly just a Hangar model rn :/
I'm rly rly happy to c the Shadow in SE thanks to u. So pls dont be sad. It can happen. For first I though I made an build failure cuz the Projector. But sadly with a creative to survival morphed map in which i could spawn ur creation the sad truth came out.

I would be rly Happy if u Update later the Shadow or maybe use mods in which u make the connection, hydro, jump and (with many luck) Wings survival rdy.

I would enjoy more ships of u.

Kind regards
Kayn
[LC] Kayn de Lunaris 28 May, 2019 @ 12:39pm 
@Hansen Hi again, I'm sry for asking this but... did u convert ur creativ map in which u create this beauty into survival for a test? Cuz the Connector doesnt reach all parts in the ship, even so the Hydros arent full usable without some modifications... even so cuz the wings aren't rebuildable with one projection i hollowed up the right side, moved the jump drive to the left and used a Hydrotank for the right.... and THEN! The Hydro engines have enough lifetime to use the Ship.
[LC] Kayn de Lunaris 27 May, 2019 @ 8:06am 
@Hansen I know thts a hard. I'm trying to rebuild the Wings on a Server which has the Rules tht u can only build 3 Motors XD its... Kinda hard XD
SunnyMitten 26 May, 2019 @ 2:02pm 
Like I said, Vanilla has no DLC involved, why else is my xcom 2 vanilla?
SunnyMitten 26 May, 2019 @ 2:00pm 
Even your description says it is "100% vanilla"
Cole1138  [author] 26 May, 2019 @ 1:20pm 
@SunnyMitten only someone who didn't buy the dlc would complain about a small title error like that 🤷‍♂️ and @[LC] Kayn de Lunaris things on rotors dont work unfortunately when it comes to projectors, that's why for most of my builds I try to use as little rotors as possible. Unfortunately, it was unavoidable for this ship