Space Engineers

Space Engineers

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NipTuck
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
136.772 MB
17 May, 2019 @ 2:02pm
23 Aug, 2019 @ 6:09am
9 Change Notes ( view )

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NipTuck

Description
Just a few quick and dirty edits mod. Not yet serious and mostly needed for a specific spaceship i'm building.
So, niptuck it is. xD

So far adds some offset lights and a few variations on the vent aka "vertical window" block that i need for some vent shafts.
Might make this into a full blown mod pack, integrate into other mods of mine or something if i have time (e.g. add more vent variations).
This will probably also contain some mixed blocks or some such i had a few ideas about depending on the ships needs.

So this will mostly be a scramble mod but live so i can also test and play online.
Hope it's perhaps also useful to you.

Note that this also uses the mount-point and other edits from my other mod "USEP" as basis.

It should be survival worthy... mostly.
LOD's have been modified but construction models are for now untouched.
They exist only not exactly matching the finished block.

CHANGELOG
v0.6.1
• Slightly adjusted interior light mount point.
• Fixed the offseted lights to have custom names as well as removed two duplicate lights. Sorry for the inconveniance.
Removed lights subid's are:
SmallLightOffsetCHB can be replaced with SmallLightOffsetCWB although check orientation.
SmallLightOffsetCHA can be replaced with SmallLightOffsetCWA although check orientation.
Again, sorry for the inconveniance. :(

v0.6
• Ok, so for some reason i could not get the conveyors to work right away,
luckily i found one on workshop doing the same thing and that worked by a fellow modder so i borrowed a few tricks.
Smallship Large Drill by Cheetah @ https://steamproxy.net/sharedfiles/filedetails/?id=1530871088
I will be porting the actual model as well but this is just until i feel less lazy to setup modeling tools for SE.
Turns out, setting the proper <Center x="2" y="2" z="12" /> will not work, it has to be <Center x="2" y="2" z="15" />.
That however has the side effect to make the placing a bit tricker and for some reason this also has the effect of
not being able to place blocks initially on the center part of the rear drill port.
You can place it on the edge and then place blocks as normal and it will stay. Only initially and directly you can't.

v0.5
• Slightly tuned the drill size and offset of the new SG Large Drill to better mach the one with the normal SG Drill.
The SG Drill has a far better cutout for it's frame vs the large drill.
It is actually due to the appareance of the drill head on the SG drill being about the same size of the base
and this making it much less noticable that the cutout is quite more forgiving.
Although it might seem a bit larger then what you'd expect,
it is because the drill head is quite smaller then the base on the large model.

v0.4
• Ported the large grid "Drill" to small grid as "Large Drill".
Mostly because it really looks cool and to see how it behaves. Should be interesting.
Might add a few more conversion blocks into the mix.

v0.3
• Increased both ore detectors by x3 since 50/150m is really really short range.

v0.2
• Added a special mergeless block to be used for large hangar doors.

v0.1.1
• Fixed LG offseted "Corner Lights" from centered to actually be on the opposite edge. Whoops.

v0.1
• Added LG "Vertical Window Mirrored" and to the scroll menu as well.
• Added LG "Vertical Window Mirrored Edge Offset" and to the scroll menu as well.
The mount-point might not be true to the actual model as expected but that was actually the one i needed for my build and had to make it like this.
• Added LG offseted "Interior Lights".


COPYRIGHT DISCLAIMER

REUPLOAD PERMISSIONS
Only as server specific rebalance mods is allowed without permission under the added condition that it's UNLISTED and following the 'reupload conditions'.

REUPLOAD CONDITIONS
  • If My mod uses another authors work that does not give editing permission by default, You will need to ask listed authors for permission first, after which the continuing conditions apply.
    This will be noted on any mods using other authors assets and other contributons.
  • Mod name cannot be the same, it has to differentiate itself from My original mod name by something, some prefix or suffix.
  • You cannot use My original mod thumbnail for Your mod.
  • You can use My videos showcasing Your mod if You don't have the ability to make Your own and if the showcase still makes sense for Your mod, e.g no significant model changes or non at all etc.
    You best decide, but any other images You are to make Yourself.
  • Credit Me, any contributing authors and link to My original mod must be provided in Your mod description.
  • Clear instructions must be provided that using Your version of mod, any bugs are to be reported solely to You on Your mod page and not My own original mod as they don't necessarily need to corelate nor do I fix and update bugs based on other peoples mod reuploads, unknown mod edits etc, nor will I ever check a mod reupload for bugs or other errors.
    By reuploading, you are taking any updating responsibility on your own.
    However, any updates I make that would still work for Your mod as well can be integrated.

REMARKS
Even if a mod is an update from another existing mod that has an open permission, the assets or code are still my own, in many cases remade from scratch so I own the rights for any assets in cases where the changes are significant.

WARNING
Failing to follow any of the listed conditions, I will consider it as copyright infringement and will take action.
If for any reupload inquiries I don't reply within a month and you attempted to contact me at least three times within that month (I just may not have seen it or wasn't able to respond timely after which I forgot about it), you are free to use it as you see fit.

For additional information, please refer to the official post about mod copyrights by Keen moderators:
https://steamproxy.net/workshop/discussions/18446744073709551615/2793874853443195941/?appid=244850

Discord: https://discord.gg/maBCZSn
7 Comments
woostyboy 28 May, 2019 @ 6:26am 
Hi The immersion, great mod. You might be interested in this -

https://steamproxy.net/sharedfiles/filedetails/?id=516770964

Sounds like it would be right up your street... ;)
TwitchingPsycho  [author] 22 May, 2019 @ 12:31pm 
Yeah.
licflagg 22 May, 2019 @ 12:23pm 
Would it be possible for a set of "vents" with the blinds closed?
TwitchingPsycho  [author] 18 May, 2019 @ 7:20am 
I'm never gonna stop complaining about it tho. xDDDD
Balmung 18 May, 2019 @ 7:16am 
It has a reason why it is how it is. ;)
TwitchingPsycho  [author] 18 May, 2019 @ 12:56am 
Nah, what we actually need is some sort of new attachment system that permits placement of small grid to large. That way i could place the light how ever i'd want (like in the above pic place and rotation) and perhaps place something like a sensor to activate it. As it stands now, your pretty much screwed and have to make huge ingenuity moves to fit something nicely in a build or make combo mods and similar hackery, which really takes a toll on my sanity sometimes. -.-#
Balmung 17 May, 2019 @ 4:18pm 
like that offset lights, we need that for vanilla.