Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
i know it sounds weird but i just see it as a possibility to add more tracks to the game?
midnighttank.wav
onebadtank.wav
taank.wav
tank.wav
So yeah, it's definitely script.
Further proof?
Well, also inside the addon is a folder called "Maps," and in this folder are a bunch of text files, names all likened to: "c10m1_caves_level_sounds" for each map.
I think it's a pretty good guess that yeah, there's a line of code in there that pulls a random song every time a big boi appears.
As for if it works in multiplayer, probably not. it edits the game's lua do pick a rando song.
The songs will still be replaced in multiplayer, but you'll get the same song for a normal tank spawn every time. that's because the song files are replaced, but there's no script randomizing them.
Hopefully this helps.