Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
i know it sounds weird but i just see it as a possibility to add more tracks to the game?
midnighttank.wav
onebadtank.wav
taank.wav
tank.wav
So yeah, it's definitely script.
Further proof?
Well, also inside the addon is a folder called "Maps," and in this folder are a bunch of text files, names all likened to: "c10m1_caves_level_sounds" for each map.
I think it's a pretty good guess that yeah, there's a line of code in there that pulls a random song every time a big boi appears.
As for if it works in multiplayer, probably not. it edits the game's lua do pick a rando song.
The songs will still be replaced in multiplayer, but you'll get the same song for a normal tank spawn every time. that's because the song files are replaced, but there's no script randomizing them.
Hopefully this helps.