RimWorld

RimWorld

155 ratings
Grenades Expanded
   
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Mod, 1.0
File Size
Posted
Updated
8.834 MB
14 May, 2019 @ 7:13am
13 Jun, 2019 @ 6:36am
12 Change Notes ( view )

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Grenades Expanded

In 1 collection by Trunken
[Trunken] All my Mods (Deutsch/German inkl.)
17 items
Description
Version 1.0: Release
Version 1.1: Added 3 more Grenades
Version 1.2: Added No Camera Shake on Explosions
Version 1.3: Added 5 more Grenades with unique effects & sounds
Version 1.4: Added Nuclear Bomb & Grenade Launcher
Version 1.5: Added 5 more Grenades, Eyecandy, Secret Incident + New Animal

Boom!
This mod expands your arsenal on grenades for each tech stadium:

- Holy Hand Grenade (Neolithic, Medieval Runthroughs, Exotic Traders, 1x use)
- Hornet Nest (Neolithic, Crafting Spot, 6x6)
- Toxic Flask (Medieval, Alchemy, 3x3)
- Inferno Grenade (Medieval, Alchemy, Smithing, 9x9)
- Dynamite (Industrial, TNT, 8x8)
- Stick Grenade (Industrial, Fabrication, 4x4)
- Acid Bomb (Industrial, GasOperation, 5x5)
- Poison Ivy (Industrial, GasOperation, 6x6)
- Army Grenade (Industrial, IEDS, 5x5)
- Napalm Bomb (Industrial, IEDS, 6x6)
- Firecracker (Space, Hightech Explosives, 1x1)
- Thermal Detonator (Space, Advanced Fabrication, 7x7)
- Electrocuter (Space, Microelectronics Basics, 5x5)
- Death Container (Space, Cryptosleep, 8x8)
- Disintegrator (Ultra, Cryptosleep, 3x3)
- Plasma Grenade (Ultra, ShipReactor, 4x4)
- Atomic Bomb (Ultra, Ship Reactor, 10x10)
- Fireball Launcher (Ultra, Charged Shot, Special Reward)

Instructions: Aim at foes. Count to 3 before throwing. Don't drop it.



Update



Update #2



Handle with care. Watch the video for specific details. Raiders won't wield those.

Hidden Gem
The Killer Rabbit (New Animal + Incident)

Supported Mods
- RimBees (or) Misc. Bees'n'Honey (for hive crafting costs)
- Grenades Expanded (activates with this load order)

Combat Extended
I'm not using CE. You can pm me and make a patch. I'll help.

Credits
Assemblies NCS * by BadDog + sma342 + Mehni + Erdelf
Acid Bomb Texture * an Early Oskar Potocki
Support * by EvaineQ & Roolo
Idea & Clip * Monty Python

Feedback, Ideas and Suggestions are welcome!

Join us in Discord: https://discord.gg/sT4zdXt

Concepting: This mod will have at least 5 more Grenades in future.
117 Comments
Mlie 14 May, 2020 @ 10:46am 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2096338681
Hope this helps anyone!
Sunlight88 12 May, 2020 @ 11:56pm 
I really hope, Trunken is still alive... ;-(
Devildog 5 Apr, 2020 @ 12:04pm 
Can you please update to 1.1? :)
Latex Santa 22 Mar, 2020 @ 7:42am 
@Trunken Really looking forward to a 1.1 update whenever you have the time. Cheers.
Sunlight88 16 Mar, 2020 @ 12:32pm 
Can you please update to 1.1? :)
Demonlord09 28 Feb, 2020 @ 10:00pm 
Needs an update for Rimworld 1.1 and the DLC.
TrueAvarus 7 Dec, 2019 @ 11:15am 
@Trunken how is that bench doing ?
nicktheawesome100 6 Dec, 2019 @ 11:26pm 
yo either i don't know how to treat an acid burn or somehow my colonists got glitched when some friendly fire happened with an acid bomb, any way it has been 16 days since it got the status of the acid burn down to 0.1, is it glitched? is is perminite? or is there some way of treating it?
Trunken  [author] 13 Nov, 2019 @ 3:44am 
@Kolra Sindri: Haha. Will do the firefoam grenade :-)
@Mau5stick: Will be changed on update. You don't have to fear them though, theyre very squishy healthwise. You can punch them to death on tribe level.
@maff: Consider the Holy Hand grenade ^_^
@TrueAvarus: Needs time, which i have very few of atm. Have patience with me fellas.
ID421 8 Nov, 2019 @ 11:05pm 
\/ \/ \/ I was wondering why I was still getting rabbit raids after disabling the incident... they've made me disable the whole mod. They're kind of a random addition considering the mod doesn't add anything that will help me kill them.