Sid Meier's Civilization V

Sid Meier's Civilization V

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(RTP) (Content) Great Relics
   
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4.457 MB
14 May, 2019 @ 5:17am
8 Jan, 2022 @ 6:06pm
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(RTP) (Content) Great Relics

Description
GREAT RELICS
Relics are a new type of Great Work that can be acquired by expending a Great Prophet once you have enhanced a Religion. They can only be slotted into the Great Relic Slots provided by the Monastery and Solomon's Temple World Wonder.

PATCHNOTES
  • v4
  • Now depends on Rise to Power (Core).
  • Fixed issue where AI would not Enhance their Religion.
  • Chartres Cathedral now has two slots for a Great Relic, if using a mod that adds that Wonder.

LINKS
See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
Modding Blog[jfdmodding.blogspot.com]
Guide to Civ V Mod Installation [jfdmodding.blogspot.com]

DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
13 Comments
Octavian Tiberius Davis André 28 Jul, 2019 @ 9:14pm 
My game is fully up-to-date and I have subscribed to all gameplay components as well as utilities, however I get the message "mod is missing required dependancies". Can you please offer some assistance as to this matter? What could be causing this, and what mods, if any would be incompatable with your utilities? I have the complete set of SMAN's mods active on my game. Would you be able to look into whether or not your items are incompatable.

Thank you. :)
JFD  [author] 17 May, 2019 @ 8:33pm 
Yes, I should think so, since BNW included all the G&K mechanics
Lucius, the Heavenly Dragon 17 May, 2019 @ 8:04pm 
Would these work for someone who doesn't have Gods and Kings and most minor DLC?

I saw the MP Mod Manager link and just had to ask. This is for a friend, I have all the DLC, but some of my friends aren't that into Civ to buy all the DLC for mods.

Thanks in advance, and Thanks for the mod.
JFD  [author] 15 May, 2019 @ 8:27am 
With the community patch, yes
elotar 15 May, 2019 @ 1:22am 
As I remember, there was some troubles with AI, not train to use new great work slots. Is it solved here?
The Grimwar 14 May, 2019 @ 6:17pm 
Thank you! Verify the game, dang, how could I forget that AGAIN?

Thanks JFD.

Oh, and here's a Civ idea I have in mind!

Name: The Suetra Aisrun

Leader: Ersavatai

UA-Legacy of Greatness

For every Great Person born in your empire, 10 points go toward the production of all other Great People except Prophets, Generals, and Admirals. When fired on by ranged units, there's a 30% chnace the shots do no damage, all units heal 30 points when choosing a promotion.

UB-Memorialist Enclave: Available at Pottery, replaces the monument, once built it not only provides 2 culture, there's a chance it'll provide 1 of another yield, Gold, Faith, Science, Culture, or increases the percentage of either food or Production.

UU-Daurghtan: They have 3+ more strength than the Musketman which they replace, and each has 1 extra movement
JFD  [author] 14 May, 2019 @ 5:31pm 
Iirc, the issue is because the CBP (necessarily) installs the Enhanced User Interface into your base game files (not the MODS folder). You should be able to restore the original files by verifying your game files via Steam, which will see that they're different and re-download the originals. See here https://inxile.zendesk.com/hc/en-us/articles/115004662908-Verify-game-cache-files-Steam-
The Grimwar 14 May, 2019 @ 5:24pm 
Indeed! Hey, JFD, involving a certain mod I have an issue with...can I have your help please?

I downloaded the Community Balance Patch, and even though the mod's inactive, it still changes the UI. I also think it's seriously messing up my mod games, making the UI incompatible with your latest mods on Steam.

The problem is... I've downloaded Community Patch before, and after I uninstalled it I forgot the problem with it and downloaded it from CivFanatics...again.

Facepalm all you want, you have every right to, but how do I completely remove the effects? I know there's a trick somewhere on Steam that I used for this exact situation, but I don't remember what it is.

It was completely fine until I loaded my latest mod game and got an error message from the computer itself...I clicked ok and it immediately exited out of Civilization V.
JFD  [author] 14 May, 2019 @ 5:15pm 
Not by themselves; nationalism from Great Relics would make a great ability for a Sri Lanka or Burma civ
The Grimwar 14 May, 2019 @ 11:54am 
Are Great Relics and Wonders going to have Nationalism yields?