Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
I won't be releasing any further updates for this mod, since I coded it several years ago and my projects back then were almost all tangles messes and futureproofing disasters.
To satisfy your curiosity though: This game plays sounds in a lot of different ways, and the mod only intercepts one or two of those, so a lot of sounds "slip through the cracks".
Back when I first made this mod, I wasn't too knowledgeable of the SoundEmitter metatable or how to mess around with it, which may have caused a lot of the mod's limitations.
I'm not super sure! but if I had to guess, I'd say it's somewhere under the structures section.
It's been a few years since I last touched this mod / reviewed its code, so apologies if this is incorrect.
This mod No Howls! currently works and was last updated on August 25th, 2022 (post Wendy refresh).