Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I won't be releasing any further updates for this mod, since I coded it several years ago and my projects back then were almost all tangles messes and futureproofing disasters.
To satisfy your curiosity though: This game plays sounds in a lot of different ways, and the mod only intercepts one or two of those, so a lot of sounds "slip through the cracks".
Back when I first made this mod, I wasn't too knowledgeable of the SoundEmitter metatable or how to mess around with it, which may have caused a lot of the mod's limitations.
I'm not super sure! but if I had to guess, I'd say it's somewhere under the structures section.
It's been a few years since I last touched this mod / reviewed its code, so apologies if this is incorrect.
This mod No Howls! currently works and was last updated on August 25th, 2022 (post Wendy refresh).