Arma 3
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KP Liberation Weferlingen Winter
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.913 MB
10 May, 2019 @ 8:54am
12 Sep, 2020 @ 12:50am
7 Change Notes ( view )
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KP Liberation Weferlingen Winter

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (10): Germany West Winter (Global Mobilization)
Opfor (11): Germany East Winter (Global Mobilization)
Resistance (5): Germany (Global Mobilization)

-- Statistics --
Capitals: 6
Cities: 43
Military: 19
Factories: 29
Radiotower: 31
Total Sectors: 128

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
7 Comments
btyrellb125 6 Jan @ 12:22am 
anyone having issues with babel and no longer being able to hear people you are playing with?
Endet 22 Sep, 2021 @ 2:25pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
Gomes 30 Nov, 2020 @ 1:52pm 
When starting the server with the FOB truck, BPz 2A0, I caught him driving and he only reaches a speed of 4Km / h at maximum. Is there a key that changes this or is it a bug?
antacid421 10 May, 2020 @ 12:15pm 
there a fast was to change the side_friendly = WEST; and side_enemy = EAST; now or you still change it here and go in and then change the guys in the editor? thx and if you ever think what should i do next we " in canada" would love a Canadian version i get some of it to work but screw it up when adding groups

but thanks
Punky 3 Dec, 2019 @ 1:02pm 
Contact (ENOCH) needed.
Wyqer  [author] 18 May, 2019 @ 11:40pm 
From GM Discord (where all GM related questions should be asked)
https://discord.gg/XbhfF37

Question 12:
How can I run GM on a dedicated server?
A:
Install GM dedicated server via steamCMD:
+app_update 233780 -beta creatordlc " validate +quit

Alternative way to install:
C:\steamcmd\steamcmd.exe +login YourSteamUser YourSteamPW +force_install_dir YourInstallationDirectory +app_update 233780 -beta creatordlc validate +quit

Launch it via
-mod=gm;
Atrocittus 10 May, 2019 @ 5:22pm 
:chug: