Arma 3
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KP Liberation Weferlingen
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.913 MB
10 May, 2019 @ 8:54am
12 Sep, 2020 @ 12:50am
7 Change Notes ( view )
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KP Liberation Weferlingen

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (9): Germany West (Global Mobilization)
Opfor (10): Germany East (Global Mobilization)
Resistance (5): Germany (Global Mobilization)

-- Statistics --
Capitals: 6
Cities: 43
Military: 19
Factories: 29
Radiotower: 31
Total Sectors: 128

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
25 Comments
outwardpanicjoe 12 Jun, 2023 @ 10:22pm 
will this be updated?
Vans Von Kieselstein 6 Nov, 2021 @ 6:49am 
thank you endet :))))))))
Endet 22 Sep, 2021 @ 2:25pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
Fercyful 24 May, 2021 @ 8:26pm 
Please is there a single player version for this map like the new one for DLC S.O.G. ? thanks!
mightybjorn1984 18 Apr, 2021 @ 5:14pm 
Can't seem to load any cargo in any of the vehicles.
Stapelgabler 5 Apr, 2021 @ 8:33am 
Moin,

is there any chance for a small update for the 1.3. GM DLC? Spz Marder along with some other vehicles have been added :-)

Best Regards
Alex
HundeHarald <- SHITLOW 15 Nov, 2020 @ 2:06pm 
How can i add more of this old weapons and can use helicopters???? I cant use ak and old helis.... :-(
ColonelMaybourne 2 Oct, 2020 @ 11:01am 
I hate that god damm overlay, i hate the mission. Its maybe playable if you like mission ready and go. If you can life with a shitty drop done menu. And wow a intro that pisses me even more on everytime i see. Its not good and i do now make a big bow around all kp stuff. Dislike everyone i see. How much i hate i hard scripts... now much more
Burbonizer 11 Jul, 2020 @ 2:11am 
Yes please. The Ace is not working for the Ammo, refuel and repair vehicles. Also when carrying a toolkit, you still cannot repair anything. The reason for running ACE is more realism and the use of GRAD Trenches which to be honest, is a must in this Liberation. Can this be looked into?
Paradox 28 Jun, 2020 @ 3:59pm 
can you add compatibility for ace?