The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Not enough ratings
Sanctity of Light
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
101.453 KB
8 May, 2019 @ 5:52pm
10 May, 2019 @ 3:20am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Sanctity of Light

Description
My very first mod based on Psycho Sabre's Elemental Destruction Magic.

Adds 5 new spells to the restoration tree and a couple perks.

I really wanted to play around with the sun spells introduced in dawnguard. The thing is those only work on the undead. I wanted light spells that I could use on anything so I decided to create this.

Requires all DLCs

All spells are part of the Restoration tree.

Novice Light Spell: Light Beam
- Exactly what it says lol with no special effects atm. This will change in the future.

Apprentice Light Spell: Light Pulse
-A ball of light that ignites the enemy with heavenly fire.

Adept Light Spell: Light Rage
-A ball of light that explodes on contact, with a range of 15 feet. It also ignites your enemies.

Expert Light Spell: Light Flare
-A greater variant of Light pulse, but has the added effect of staggering your opponent.

Master Light Spell: Sanctity of Light
-The mightiest spell of light! To make up for it's many advantages, the magicka cost is quite high.

Perks added to the Restoration tree

-Legacy of Light: Boosts damage of light spells by 25%
-Light's Majasty: Boosts damage of light spells by 50%
11 Comments
PortiaPendragon 22 Nov, 2019 @ 7:06pm 
Where are these spells located? Can they be bought, or must they be found via console?
RustedCutlass717 10 May, 2019 @ 3:48pm 
For the boost, I mean to the spells' damage itself, hence the 10-15%. Drain Magicka or Drain Stamina would be more fitting lore-wise, as the vampiric Drain Health effects probably wouldn't be on a Sun spell.
yelhsa1005  [author] 10 May, 2019 @ 3:44pm 
@RustedCutlass717
I was actually going to add a drain health effect to Light Beam or should it be magicka?
As for the boost so do you mean perk-wise instead of 25%, 35% and 50%, 65% ?
RustedCutlass717 10 May, 2019 @ 3:34pm 
If I have the time and a spare mod slot, I can check it over in the CK when I'm on later next week.
RustedCutlass717 10 May, 2019 @ 3:33pm 
They're decent, could use a little boost. Maybe in the like 10%-15% range. (My primary user is max restoration, so the results were pretty strong.
yelhsa1005  [author] 10 May, 2019 @ 3:31pm 
https://steamproxy.net/id/RustedCutlass717
(Yo ingore this up top if it comes out as anything but your name lol ^^^)
Have you tried out the spells?
Were they weak as I believe #kpetri45 was hinting at?
yelhsa1005  [author] 10 May, 2019 @ 3:17pm 
kpetri45 as I've said this is my first mod. I was kind of looking for some feedback and or nudges in the right direction. *WINK*WINK Or links to helpful tutorials that you'd think would facilitate the growth of my mod. Thanks:steamhappy:
RustedCutlass717 10 May, 2019 @ 2:46pm 
I'm a fan of Solar powers (My primary Dovahkiin is a Falmer with an overpowered as HELL solar-enchanted greatsword that slings light like Bloodskal), so I'm a fan of this!
kpetri45 10 May, 2019 @ 5:14am 
hallo it would be great to know were to get the spells. I found "light flare by console. First impression on using this spell - my pet was more quickly dead than the undeads. Second impression I got no fiiled soulgems anymore.
yelhsa1005  [author] 10 May, 2019 @ 1:35am 
@peacebreeze descriptions are up and soon the pictures.