Arma 3
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Liberation on Pulau
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
3.420 MB
7 May, 2019 @ 2:25pm
1 Change Note ( view )

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Liberation on Pulau

Description
A quick Liberation Port to the Palau map.

Had a request to port this so here it is.

From Map Author: Temppa

On the Pulau terrain, there are two large tropical islands and several smaller islands of the sort. All of them are fictional and not based on any real world location.


Size 12x12km
Cell size 3
400000 objects
Uses apex objects (APEX DLC not needed)

Small villages
Two uncovered dirt airfields
Secret caves

Version: 0.05

Now onto the usual stuff!!

Wyqer's Liberation version That I have ported to the Palau map. This is not an official release from Wyqer .

Head over to Wyqer's forum for info on this excellent mission. Original was by zbug with Wyqer continuing it.

https://forums.bistudio.com/forums/topic/202711-mpcti-coop-liberation-continued/


Overview: (from Wyqer)
The area has fallen to the enemy and it is up to you to take it back!

Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all capitals across the region.

Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.

Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.

Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.

Build the FOB of your dreams with an in-game "what you see is what you get" system.

Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.

Combat aggressive and cunning hostile forces who react and adapt to your actions.

Monitor and work alongside, or against, independent guerrilla forces.

Learn that every window is a threat thanks to the custom urban combat AI.

Accomplish meaningful secondary objectives that will benefit your progression.

Never lose your progress with the built-in server-side save system.


Mission uses a great Killfeed script by [GR]FLOROS G (see credits in mission)
Mission uses A3 wounding system by [TcB]-Psycho- (see credits in mission)

Original Liberation by Zbug and Carried on and updated by Wyqer from Killah Potatoes.


3 Comments
freakbob XBOX 13 Jan @ 7:49am 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite"
mark 6 May, 2020 @ 3:51pm 
I can't use ACE in game
fumungus 3 Aug, 2019 @ 11:58pm 
ai wont shoot from the chinook unless its like 100 or 200m away