Darkest Dungeon®

Darkest Dungeon®

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Combat-Only Quirks
   
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General: Gameplay Tweaks
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457.847 KB
2019年5月3日 18時12分
2019年5月9日 15時40分
3 項目の変更履歴 ( 表示 )

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Combat-Only Quirks

IOException 作成の 1 件のコレクション
IOException's Mods
10 アイテム
解説
This anti-grinding mod does three things to improve the quirk acquisition process after a successful quest:

First, it streamlines the quirk library so that you only get the positive/negative quirks that infiuence the immediate combat phase. As such, the in-town, in-camp, and in-corridor (e.g. the curio interacting phobia) quirks no longer generate.

Secondly, it also doubles the odds of getting those highly desired physical quirks that boost SPD, DODGE, general ACC, PROT, and CRITs; the 4 enemy-specific Slayer quirks; and the 4 dungeon-specific Tactician quirks.

Finally, it cleans up a few quirks to make them better/more sensible! For instance, "Quickdraw" now gives +5 ACC (for the whole battle) alongside the default +4 SPD (first round); "Natural Swing" now gives +10 Melee DMG to normal-sized enemies, alongside the default +5 ACC; and "Deadly" now gives +5 ACC (for the whole battle) alongside the default +2 CRIT;

Another example: "Quick Reflexes" and "Evasive" now have the same stat boost: +2 SPD and +5 DODGE. So a hero with both quirks would wind up having +4 SPD and +10 DODGE!

So with this mod, you're no longer needing to redo dungeons just to get that positive quirk you want.

Do note that your hero can still start with non-combat quirks, get them from interacting with curios, from stress relief activities, and from abandoning a quest!


It works mid-campaign and with the BC and CoM DLCs... And I'm happy to report, also with "Quirky Dungeon", a fave anti-grinding mod I use! Just make sure to place ♥♥♥ above it in the load order.
13 件のコメント
Don Quixote 2023年4月8日 15時15分 
I've used this mod for months and, honestly, this game wouldn't be the same without it. The original game has a lot of bloat quirks that make the game frustrating. Great work! :steamthumbsup:
hornetcorset 2021年4月14日 10時03分 
But, neither of those got censored when I posted that just now, so my guess might be wrong
hornetcorset 2021年4月14日 10時02分 
I'm going to guess there's an acronym being used: Quirky Dungeon would be QD, and Combat-Only Quirks would be COQ.
ZarahNeander 2021年3月16日 9時10分 
Steam and its censorship. What is '♥♥♥', aka place which mod about which one?

Thanks!
Des 2021年2月1日 20時59分 
thanks, needed this anti-grind mod
NyCkiTT 2020年7月7日 21時20分 
This is amazing and thank you for offering this mode to us.
There is one thing tho that I m not a fan of it s the boosted quircks.
I m trying to get some hard ones at the moment to go far in the farmstead but I still want them to be legit. I wouldnt feel proud of myself using quircks that are not naturally part of the game. Making like night owl becoming luminous is fine , but pushing 10% melee dmg on top of the 5 acc is too much in my opinion.
Liquid 2019年12月19日 10時18分 
Any chance of getting a version of the mod without any of the area/monster specific quirks? With all the new quirks its still laborious getting the ones i need. Also, any way to make getting negatives like risk-taker and reckless easier? P.S. No trouble here gettin the sunward isles quirks.
3570405771 2019年11月23日 23時41分 
Hi, I just worry about one thing, if I use this mod and sunward isles at the same time, I can't get sunward quirks, right?Or I can turn this mod off temporarily when I want to get sunward quirks.
LeoArcticaa 2019年7月25日 14時36分 
Ah I see, thanks much bud.
IOException  [作成者] 2019年7月25日 13時13分 
Meant to. It only works on quest success. Run it through through a few dungeons, and it should start being noticeable!