Darkest Dungeon®

Darkest Dungeon®

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Combat-Only Quirks
   
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General: Gameplay Tweaks
File Size
Posted
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457.847 KB
3 May, 2019 @ 6:12pm
9 May, 2019 @ 3:40pm
3 Change Notes ( view )

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Combat-Only Quirks

In 1 collection by IOException
IOException's Mods
10 items
Description
This anti-grinding mod does three things to improve the quirk acquisition process after a successful quest:

First, it streamlines the quirk library so that you only get the positive/negative quirks that infiuence the immediate combat phase. As such, the in-town, in-camp, and in-corridor (e.g. the curio interacting phobia) quirks no longer generate.

Secondly, it also doubles the odds of getting those highly desired physical quirks that boost SPD, DODGE, general ACC, PROT, and CRITs; the 4 enemy-specific Slayer quirks; and the 4 dungeon-specific Tactician quirks.

Finally, it cleans up a few quirks to make them better/more sensible! For instance, "Quickdraw" now gives +5 ACC (for the whole battle) alongside the default +4 SPD (first round); "Natural Swing" now gives +10 Melee DMG to normal-sized enemies, alongside the default +5 ACC; and "Deadly" now gives +5 ACC (for the whole battle) alongside the default +2 CRIT;

Another example: "Quick Reflexes" and "Evasive" now have the same stat boost: +2 SPD and +5 DODGE. So a hero with both quirks would wind up having +4 SPD and +10 DODGE!

So with this mod, you're no longer needing to redo dungeons just to get that positive quirk you want.

Do note that your hero can still start with non-combat quirks, get them from interacting with curios, from stress relief activities, and from abandoning a quest!


It works mid-campaign and with the BC and CoM DLCs... And I'm happy to report, also with "Quirky Dungeon", a fave anti-grinding mod I use! Just make sure to place ♥♥♥ above it in the load order.
13 Comments
Don Quixote 8 Apr, 2023 @ 3:15pm 
I've used this mod for months and, honestly, this game wouldn't be the same without it. The original game has a lot of bloat quirks that make the game frustrating. Great work! :steamthumbsup:
hornetcorset 14 Apr, 2021 @ 10:03am 
But, neither of those got censored when I posted that just now, so my guess might be wrong
hornetcorset 14 Apr, 2021 @ 10:02am 
I'm going to guess there's an acronym being used: Quirky Dungeon would be QD, and Combat-Only Quirks would be COQ.
ZarahNeander 16 Mar, 2021 @ 9:10am 
Steam and its censorship. What is '♥♥♥', aka place which mod about which one?

Thanks!
Malenia 1 Feb, 2021 @ 8:59pm 
thanks, needed this anti-grind mod
NyCkiTT 7 Jul, 2020 @ 9:20pm 
This is amazing and thank you for offering this mode to us.
There is one thing tho that I m not a fan of it s the boosted quircks.
I m trying to get some hard ones at the moment to go far in the farmstead but I still want them to be legit. I wouldnt feel proud of myself using quircks that are not naturally part of the game. Making like night owl becoming luminous is fine , but pushing 10% melee dmg on top of the 5 acc is too much in my opinion.
Liquid 19 Dec, 2019 @ 10:18am 
Any chance of getting a version of the mod without any of the area/monster specific quirks? With all the new quirks its still laborious getting the ones i need. Also, any way to make getting negatives like risk-taker and reckless easier? P.S. No trouble here gettin the sunward isles quirks.
3570405771 23 Nov, 2019 @ 11:41pm 
Hi, I just worry about one thing, if I use this mod and sunward isles at the same time, I can't get sunward quirks, right?Or I can turn this mod off temporarily when I want to get sunward quirks.
LeoArcticaa 25 Jul, 2019 @ 2:36pm 
Ah I see, thanks much bud.
IOException  [author] 25 Jul, 2019 @ 1:13pm 
Meant to. It only works on quest success. Run it through through a few dungeons, and it should start being noticeable!