安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I have the feeling it does the same thing Add Part Names does with the names but uses the XComGame.int file as its input.
I did some troubleshooting with my invisible heads just now, since some people reported they would crash when selecting them.
I toggled off all my mods except my squadmates and added part names, tried for myself, and i would, infact, crash.
But, i'd never crashed when selecting them before, which meant something in my list of 250 mods was preventing that from happening.
I went through my list turning on mods i suspected were stopping it until i found out which it was: the XCOM Community Highlander.
I'll clarify that in the description and make it a requirement, now.
If you're not subbed to that mod, then that file's not gonna do anything on it's own.
If you ARE subbed, then that means i'm probably fucking something up there.
btw, what's that other file in localization for? I see a lot of mods with it but still all torsos and legs are names "torso xx"