XCOM 2
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[WOTC] Borderlands 2 Zer0 Squadmate (v4)
   
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File Size
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5.078 MB
2 May, 2019 @ 2:08am
11 Oct, 2022 @ 10:14am
17 Change Notes ( view )
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[WOTC] Borderlands 2 Zer0 Squadmate (v4)

In 1 collection by Max
[X2 WOTC] Max's Cosmetic Collection
118 items
Description
The true world revealed / Weaknesses now known to me / Time to go to work.

Use my Zer0 Voice Pack for the full assassin experience.

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FEATURES:
  • Zer0 (M, Head, Torso, Arms, Legs)

His Helmet is included as a Head so that he doesn't need any invisible part mods to use, and it's too small for XCOM Soldiers to use as a helmet anyway.

Requires the WOTC Community Highlander so the head can function without crashing (but why wouldn't you be using that?)

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KNOWN ISSUES:
  • None that i know of.

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CHANGELOG:

VERSION 4 (10/11/2022)
  • Adjusted and cleaned up Zer0's body part templates to use the Highlander's body part naming function, rendering Add Part Names obsolete. This change will break any instances of these parts you had your soldiers using, so apologies in advance.
  • Moved Zer0's Helmet to the Heads category under Race 0/Caucasian.
  • Removed Zer0's invisible head.
  • Fixed torso sockets so attached weapons and gear aren't floating in the air.

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CREDITS:
  • MARK2580 - Creator of the GMod add-on i've used to extract the assets from and can be found here.

  • Gearbox Software - Creators of Borderlands 2 and every asset used in this pack.

All copyrighted content belongs to their respective author(s) / owner(s), all rights are reserved for them.
29 Comments
Pablito 14 Mar, 2020 @ 8:03pm 
What's the HUD mod shown/used in the preview? (its fecking great)
hunt showdown hoedown 4 Mar, 2020 @ 12:20pm 
How about Handsome Jack?
Max  [author] 3 Jun, 2019 @ 12:33pm 
Pretty much. But i'd rather put an add part names config instead of having people sub to UC if they don't really want it, even though it's a fantastic mod.
Empi3 3 Jun, 2019 @ 12:19pm 
yo. I started using Unrestricted Customization too.
I have the feeling it does the same thing Add Part Names does with the names but uses the XComGame.int file as its input.
Max  [author] 2 Jun, 2019 @ 2:30am 
Hell if i know exactly what it does, since the display names you put in there don't actually work unless you use Added Part Names, although i'm assuming it's probably required anyway, so ¯\(ツ)/¯
Empi3 2 Jun, 2019 @ 2:18am 
aye aye. AddedPartNames.int works as advertised. I meant the 2nd file XComGame.int. What's that for? Not sure if it does anything, surely not for torsos and legs.
Max  [author] 1 Jun, 2019 @ 9:23pm 
AHA, MOTHERFUCKER.

I did some troubleshooting with my invisible heads just now, since some people reported they would crash when selecting them.

I toggled off all my mods except my squadmates and added part names, tried for myself, and i would, infact, crash.

But, i'd never crashed when selecting them before, which meant something in my list of 250 mods was preventing that from happening.

I went through my list turning on mods i suspected were stopping it until i found out which it was: the XCOM Community Highlander.

I'll clarify that in the description and make it a requirement, now.
Max  [author] 1 Jun, 2019 @ 9:04pm 
That's the Added Part Names config, and if you're subbed to the mod, It's supposed to give torsos, legs, and arms and such display names like Helmets do.

If you're not subbed to that mod, then that file's not gonna do anything on it's own.

If you ARE subbed, then that means i'm probably fucking something up there.
Empi3 1 Jun, 2019 @ 7:49pm 
you have my attention.
btw, what's that other file in localization for? I see a lot of mods with it but still all torsos and legs are names "torso xx"