RimWorld

RimWorld

186 ratings
Transmution
   
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Mod, 1.1
File Size
Posted
Updated
193.873 KB
29 Apr, 2019 @ 1:59pm
25 Feb, 2020 @ 10:54am
8 Change Notes ( view )

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Transmution

Description
Transmution is an efficient, reasonable late game way easily acquire vital resources without it feeling like cheating. Unlike other replicator mods, Transmution both requires you to input a resource to convert, and requires a special, expensive power source to further prevent abuse. I would especially recommend this mod to:
  • Anyone playing on a map with limited crucial resources, like an ice sheet or a flat forest
  • Anyone who likes long-term colonies but encounters problems with metal supply as the map is mined out
  • Anyone who just wants to circumvent annoying resource shortages
  • The 5 people with a supercomputer and 150 hungry colonists to feed (transmute some tasty tasty nutrient paste)

Transmution Reactor


Play god with atoms.

The main part of the mod, Transmution Reactors can convert raw resources into other raw resources, and can also convert more specific ingredients into higher-tier resources. For example, you can turn wood into bluefur, and then turn that bluefur (or other textile) into devilstrand.

Generally the conversion rate is 10-10, but may change for higher-tier resources to prevent abuse. For example, 10 wood can be turned into 10 steel, but 10 wood will only equate to 5 plasteel.

There are also bulk recipes for certain resources, such as steel, where a 100 raw resources are converted into a 100 of the target resource.

Transmution Reactors cost 300 steel, 100 plasteel, 10 components, 5 advanced components, and 25 uranium to build.

Power Cells



Hiroshima in a can.

An advanced power storage solution created from uranium, plasteel and components at a fabrication table, this is the only power source available for Transmution Reactors. Even then, active use of a Reactor can drain the cells very quickly. Have a lot of uranium on hand, or transmute some before you run out of power. This is one of the limiting factors that helps Transmution feel reasonable.

One power cell costs 5 uranium, 5 plasteel, and 2 components.

Voxels



Energy is matter and matter is energy.

Voxels are a resource produced for "free" at a transmution reactor, and can be used as a substitute for raw materials in transmution. The catch comes in the fact that voxel production drains reactor fuel quickly, and that voxels are considered a small-volume ingredient, like gold or silver. This means you need ten times as many voxels as input to transmute a resource.

However, they do have their uses. For example, if you are stuck in a prolonged toxic fallout with no cheap resources to transmute, voxels could make all the difference.

Research



The science isn't easy, but it's worth it.

Transmution adds a new research tree that gates off transmution of more advanced materials. By default, you can only convert raw materials to wood, voxels and marble blocks. However, through the use of various research nodes, you can unlock metals, textiles, medical supplies, food, components, liquids, and drugs.

Full list of resources that can be produced by a transmution reactor
(Organized by type and research node)

Metals
Basic Metals
  • Steel
  • Silver
Advanced Metals
  • Gold
  • Uranium
  • Jade
Plasteel
  • Plasteel

Textiles
Basic Textiles
  • Cloth
  • Bluefur (for cold climates)
  • Camelhide (for hot climates)
Advanced Textiles (requires simpler textiles/leathers)
  • Synthread
  • Devilstrand
Hyperweave (requires simpler textiles/leathers)
  • Hyperweave

Medical
Basic Medical
  • Herbal medicine
Advanced Medical
  • Neutroamine
  • Industrial medicine

Food
Basic Food
  • Nutrient paste meals
Advanced Food
  • Simple meals (requires some form of food as input)
  • Beef (can be used in transmution of simple meals)
  • Corn (can be used in transmution of simple meals)

Drugs
Basic Drugs
  • Penoxycyline
  • Smokeleaf joints
  • Psychite tea
Advanced Drugs
  • Yayo
  • Flake
  • Wake-up
  • Go-juice
Luciferium
  • Luciferium

Liquids
  • Chemfuel
  • Wort

Other
  • Industrial Components
  • Wood
  • Voxel blocks (like stone blocks, but whiter and made via transmution)
  • Voxels (produced directly from power cell reserves, no input resources needed)

Other Info

  • Transmution doesn't have any dependencies, and shouldn't cause any conflicts. Let me know if it causes a serious problem, but I doubt it will. Feel free to drop it into your ongoing saves, and if you want to remove it, make sure you remove anything this mod adds before you do so.
  • I believe I've balanced this as best I can, but if you stumble across some ridiculous exploit, be sure to let me know and I'll tweak the relevant numbers.
  • If there's enough demand for it, I'd be glad to release additional patches/modules that add in the transmution of additional resources, like shells, apparel, weapons, etcetera.
  • If you complain about this mod being OP in the comments, prepare to be ignored. Don't like it? Don't subscribe to it. Easy.
  • If you do like Transmution, give it a thumbs-up so the Workshop algorithm will give it some time in the limelight. Thanks!
101 Comments
Killer Tamashi 4 Oct, 2023 @ 12:42am 
So the mod works alright on 1.4, except for one minor problem..fabricator mechs can't actually fabricate at the transmutation tables.
Random Chiuhuahua 9 Nov, 2022 @ 12:04pm 
I am not the original author, but I took a stab at updating this for 1.3 and 1.4, It's loading OK with no errors so far.

https://github.com/GorditaLaTaca/rimworld_transmution_reupload
Colonial  [author] 15 Sep, 2022 @ 10:59am 
It's all just XML people
vvv
martingolding96 5 Sep, 2022 @ 8:09am 
No need for an update as the mod still works on 1.3
Killer Tamashi 14 Jul, 2022 @ 12:13am 
I'm seeing some asks for 1.3...but does anyone know if it actually works on it?
MMz 27 Apr, 2022 @ 6:52am 
Any chance of 1.3 update please? Great ideas!
TheBigCheese146 13 Mar, 2022 @ 5:35pm 
Hey there, just wondering if a 1.3 update is possible in the future?
Random Chiuhuahua 4 Aug, 2021 @ 6:50am 
Will you make a 1.3 update?
Colonial  [author] 19 Jun, 2021 @ 10:28pm 
It *should* work with 1.2... I'm on summer break now, so if it's spitting out error messages, send me a pic and I'll try and fix it.
Saotorii 26 Apr, 2021 @ 1:44am 
F