XCOM 2
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[WOTC] Rabbit Ability
   
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1.267 MB
28 Apr, 2019 @ 4:34am
15 Oct, 2019 @ 12:20am
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[WOTC] Rabbit Ability

Description
FEATURES

This small mod adds a new cross class ability - Rabbit. Any soldier class capable of receiving random perks in the Training Center will have a chance to get it.

Rabbit was designed by Beaglerush as an alternative to Shadowstep and Lightning Reflexes. It is meant to make running Reaction Fire more deliberate, and not without a tradeoff.

Rabbit provides passive bonuses to Dodge and Mobility, and when activated, provides additional Dodge and Defense against Reaction Fire, such as Overwatch and Suppression. The more shots you take, the lower the bonuses get. Activating Rabbit costs an action on the soldier's next turn.

REQUIREMENTS

None. Safe to add mid-campaign.

CONFIGURATION

The mod is highly configurable through:
..\steamapps\workshop\content\268500\1725974312\Config\XComRabbit.ini
As with any ability, it's possible to make Rabbit a proper class perk. In that case, you may also want to use the second perk added by this mod, Serpentine.
Serpentine is an entirely passive abiltiy that makes Rabbit stronger across the board.
Class modders are very welcome to use Rabbit and Serpentine in their custom classes.

COMPATIBILITY

Should be compatible with almost anything.

CREDITS

Thanks to Beaglerush for commissioning this mod. Catch his XCOM 2 streams here[www.twitch.tv].

Thanks to Musashi for his Animation Speed Effect which I copypasted from the Samurai Class mod.

Thanks to Mr.Nice and Xymanek for their help with debugging this mod.

Please consider supporting me on patreon[www.patreon.com] so I can afford the time to make more awesome mods.
Popular Discussions View All (1)
0
18 Oct, 2021 @ 5:00am
繁中
stappy82
24 Comments
Random Freedom Stalker 4 Apr @ 3:05pm 
Amazing, now I can make Myo from the hit game Library of Ruina (And Lobotomy corporation)
Iridar  [author] 18 Aug, 2022 @ 10:38am 
@Laserbelly
It is not added to all your soldiers automatically for free. It may appear as a random training center perk on the XCOM row, if you have soldier classes with a true XCOM row.
Laserbelly 18 Aug, 2022 @ 10:33am 
I just installed it into a campaign about 25% of the way through. Is it only applicable to certain classes. Didn’t see a “Rabbit” icon on soldier actions.

I have not edited the prescribed file.

Thanks in advance.
ThoricSatsuma37 19 Jan, 2022 @ 2:39pm 
@Iridar
Thanks so much for the prompt reply!

That is all pretty much what I expected, but I appreciate you sharing what you know. I will keep on doing what I've been doing then. Thanks again!
Iridar  [author] 19 Jan, 2022 @ 9:41am 
@ThoricSatsuma37
Thanks, I'll fix the Import Text thing.

> several other ImportText errors for various mods
Generally ImportText errors indicate the mod author has formatted their config files incorrectly, and likely stuff works not as intended. It may be harmless or it may be breaking, depends on each case.

> Unhandled localization tag
Again, can be harmless and even unavoidable, or they can indicate something is broken. Worst case scenario some in-game descriptions will be missing stuff like numbers. You won't be able to do anything about it either way.

> X2AbilityTemplate XXXXX is invalid
Can't tell whether it's benign or not without knowing why the game considers it invalid. Most likely you can't do anything about it.

> Compiling XXXXX at runtime..
Those indicate the author has built their mod incorrectly and cause severe lag when the game has to do these first time after launch. You can't fix it on your end, but inform the author if possible.
ThoricSatsuma37 19 Jan, 2022 @ 8:13am 
I'm getting an "ImportText (Cost): Duplicate key index" in the XComGameData.ini file for this mod. A few of the +Cost lines in that file assign both the supplies and corpse costs to ResourceCosts[0].

Is this something that should be fixed?

I also have a more general question, if anyone minds chiming in. I'm getting several other ImportText errors for various mods, as well as some "Unhandled localization tag" and "X2AbilityTemplate XXXXX is invalid" errors. Is it generally worth hunting these down and correcting them if I want to minimize crashes, stuttering, conflict, etc. in my game? There are also numerous "Compiling XXXXX at runtime..." warnings, which I assume are generally benign.
Iridar  [author] 16 Oct, 2021 @ 11:30am 
@KZFKreation
It does not remove shadowstep, no.
KZFKreation 16 Oct, 2021 @ 11:24am 
Does this REMOVE Shadowstep? Or is it just able to be added on?
Iridar  [author] 28 May, 2020 @ 2:59pm 
@JimmyTheCannon
You can find them in mod's config or the in-game description.
JimmyTheCannon 28 May, 2020 @ 2:41pm 
Yeah, that much I can tell by reading it, but I was asking for exact numbers.

For that matter you don't give exact numbers for Rabbit itself.